bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
74 lines
4.0 KiB
C++
74 lines
4.0 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrChildProcessorSampleMatrixMultipleUniforms.fp; do not modify.
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**************************************************************************************************/
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#include "GrChildProcessorSampleMatrixMultipleUniforms.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLChildProcessorSampleMatrixMultipleUniforms : public GrGLSLFragmentProcessor {
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public:
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GrGLSLChildProcessorSampleMatrixMultipleUniforms() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrChildProcessorSampleMatrixMultipleUniforms& _outer = args.fFp.cast<GrChildProcessorSampleMatrixMultipleUniforms>();
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(void) _outer;
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auto matrixA = _outer.matrixA;
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(void) matrixA;
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auto matrixB = _outer.matrixB;
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(void) matrixB;
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matrixAVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixA");
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matrixBVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixB");
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SkString _matrix0(args.fUniformHandler->getUniformCStr(matrixAVar));
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SkString _sample0 = this->invokeChildWithMatrix(0, args, _matrix0.c_str());
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SkString _matrix1(args.fUniformHandler->getUniformCStr(matrixBVar));
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SkString _sample1 = this->invokeChildWithMatrix(0, args, _matrix1.c_str());
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fragBuilder->codeAppendf(
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R"SkSL(return %s + %s;
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)SkSL"
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, _sample0.c_str(), _sample1.c_str());
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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const GrChildProcessorSampleMatrixMultipleUniforms& _outer = _proc.cast<GrChildProcessorSampleMatrixMultipleUniforms>();
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{
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static_assert(1 == 1); pdman.setSkMatrix(matrixAVar, (_outer.matrixA));
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static_assert(1 == 1); pdman.setSkMatrix(matrixBVar, (_outer.matrixB));
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}
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}
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UniformHandle matrixAVar;
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UniformHandle matrixBVar;
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};
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GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixMultipleUniforms::onCreateGLSLInstance() const {
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return new GrGLSLChildProcessorSampleMatrixMultipleUniforms();
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}
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void GrChildProcessorSampleMatrixMultipleUniforms::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrChildProcessorSampleMatrixMultipleUniforms::onIsEqual(const GrFragmentProcessor& other) const {
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const GrChildProcessorSampleMatrixMultipleUniforms& that = other.cast<GrChildProcessorSampleMatrixMultipleUniforms>();
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(void) that;
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if (matrixA != that.matrixA) return false;
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if (matrixB != that.matrixB) return false;
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return true;
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}
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GrChildProcessorSampleMatrixMultipleUniforms::GrChildProcessorSampleMatrixMultipleUniforms(const GrChildProcessorSampleMatrixMultipleUniforms& src)
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: INHERITED(kGrChildProcessorSampleMatrixMultipleUniforms_ClassID, src.optimizationFlags())
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, matrixA(src.matrixA)
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, matrixB(src.matrixB) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixMultipleUniforms::clone() const {
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return std::make_unique<GrChildProcessorSampleMatrixMultipleUniforms>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrChildProcessorSampleMatrixMultipleUniforms::onDumpInfo() const {
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return SkStringPrintf("(matrixA=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f), matrixB=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrixA.rc(0, 0), matrixA.rc(1, 0), matrixA.rc(2, 0), matrixA.rc(0, 1), matrixA.rc(1, 1), matrixA.rc(2, 1), matrixA.rc(0, 2), matrixA.rc(1, 2), matrixA.rc(2, 2), matrixB.rc(0, 0), matrixB.rc(1, 0), matrixB.rc(2, 0), matrixB.rc(0, 1), matrixB.rc(1, 1), matrixB.rc(2, 1), matrixB.rc(0, 2), matrixB.rc(1, 2), matrixB.rc(2, 2));
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}
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#endif
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