bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
64 lines
3.1 KiB
C++
64 lines
3.1 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrChildProcessorSampleMatrixSingleInUniform.fp; do not modify.
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**************************************************************************************************/
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#include "GrChildProcessorSampleMatrixSingleInUniform.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLChildProcessorSampleMatrixSingleInUniform : public GrGLSLFragmentProcessor {
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public:
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GrGLSLChildProcessorSampleMatrixSingleInUniform() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrChildProcessorSampleMatrixSingleInUniform& _outer = args.fFp.cast<GrChildProcessorSampleMatrixSingleInUniform>();
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(void) _outer;
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auto matrix = _outer.matrix;
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(void) matrix;
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matrixVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrix");
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SkString _sample0 = this->invokeChildWithMatrix(0, args);
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fragBuilder->codeAppendf(
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R"SkSL(return %s;
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)SkSL"
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, _sample0.c_str());
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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const GrChildProcessorSampleMatrixSingleInUniform& _outer = _proc.cast<GrChildProcessorSampleMatrixSingleInUniform>();
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{
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static_assert(1 == 1); pdman.setSkMatrix(matrixVar, (_outer.matrix));
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}
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}
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UniformHandle matrixVar;
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};
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GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixSingleInUniform::onCreateGLSLInstance() const {
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return new GrGLSLChildProcessorSampleMatrixSingleInUniform();
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}
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void GrChildProcessorSampleMatrixSingleInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrChildProcessorSampleMatrixSingleInUniform::onIsEqual(const GrFragmentProcessor& other) const {
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const GrChildProcessorSampleMatrixSingleInUniform& that = other.cast<GrChildProcessorSampleMatrixSingleInUniform>();
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(void) that;
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if (matrix != that.matrix) return false;
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return true;
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}
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GrChildProcessorSampleMatrixSingleInUniform::GrChildProcessorSampleMatrixSingleInUniform(const GrChildProcessorSampleMatrixSingleInUniform& src)
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: INHERITED(kGrChildProcessorSampleMatrixSingleInUniform_ClassID, src.optimizationFlags())
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, matrix(src.matrix) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixSingleInUniform::clone() const {
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return std::make_unique<GrChildProcessorSampleMatrixSingleInUniform>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrChildProcessorSampleMatrixSingleInUniform::onDumpInfo() const {
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return SkStringPrintf("(matrix=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrix.rc(0, 0), matrix.rc(1, 0), matrix.rc(2, 0), matrix.rc(0, 1), matrix.rc(1, 1), matrix.rc(2, 1), matrix.rc(0, 2), matrix.rc(1, 2), matrix.rc(2, 2));
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}
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#endif
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