skia2/tests/sksl/fp/GrChildProcessorSampleMatrixSingleUniform.cpp
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

56 lines
2.5 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrChildProcessorSampleMatrixSingleUniform.fp; do not modify.
**************************************************************************************************/
#include "GrChildProcessorSampleMatrixSingleUniform.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLChildProcessorSampleMatrixSingleUniform : public GrGLSLFragmentProcessor {
public:
GrGLSLChildProcessorSampleMatrixSingleUniform() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrChildProcessorSampleMatrixSingleUniform& _outer = args.fFp.cast<GrChildProcessorSampleMatrixSingleUniform>();
(void) _outer;
matrixVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrix");
SkString _sample0 = this->invokeChildWithMatrix(0, args);
fragBuilder->codeAppendf(
R"SkSL(return %s;
)SkSL"
, _sample0.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
UniformHandle matrixVar;
};
GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixSingleUniform::onCreateGLSLInstance() const {
return new GrGLSLChildProcessorSampleMatrixSingleUniform();
}
void GrChildProcessorSampleMatrixSingleUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrChildProcessorSampleMatrixSingleUniform::onIsEqual(const GrFragmentProcessor& other) const {
const GrChildProcessorSampleMatrixSingleUniform& that = other.cast<GrChildProcessorSampleMatrixSingleUniform>();
(void) that;
return true;
}
GrChildProcessorSampleMatrixSingleUniform::GrChildProcessorSampleMatrixSingleUniform(const GrChildProcessorSampleMatrixSingleUniform& src)
: INHERITED(kGrChildProcessorSampleMatrixSingleUniform_ClassID, src.optimizationFlags()) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixSingleUniform::clone() const {
return std::make_unique<GrChildProcessorSampleMatrixSingleUniform>(*this);
}
#if GR_TEST_UTILS
SkString GrChildProcessorSampleMatrixSingleUniform::onDumpInfo() const {
return SkString();
}
#endif