c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
398 lines
14 KiB
C++
398 lines
14 KiB
C++
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SK_NO_COMMAND_BUFFER
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#include "include/gpu/gl/GrGLAssembleInterface.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#include "include/private/SkMutex.h"
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#include "include/private/SkOnce.h"
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#include "src/core/SkTLS.h"
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#include "src/ports/SkOSLibrary.h"
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#include "tools/gpu/gl/command_buffer/GLTestContext_command_buffer.h"
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namespace {
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typedef void *EGLDisplay;
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typedef unsigned int EGLBoolean;
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typedef void *EGLConfig;
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typedef void *EGLSurface;
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typedef void *EGLContext;
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typedef int32_t EGLint;
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typedef void* EGLNativeDisplayType;
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typedef void* EGLNativeWindowType;
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typedef void (*__eglMustCastToProperFunctionPointerType)(void);
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#define EGL_FALSE 0
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#define EGL_TRUE 1
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#define EGL_OPENGL_ES2_BIT 0x0004
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#define EGL_CONTEXT_CLIENT_VERSION 0x3098
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#define EGL_NO_SURFACE ((EGLSurface)0)
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#define EGL_NO_DISPLAY ((EGLDisplay)0)
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#define EGL_NO_CONTEXT ((EGLContext)0)
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#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
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#define EGL_SURFACE_TYPE 0x3033
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#define EGL_PBUFFER_BIT 0x0001
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#define EGL_RENDERABLE_TYPE 0x3040
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#define EGL_RED_SIZE 0x3024
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#define EGL_GREEN_SIZE 0x3023
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#define EGL_BLUE_SIZE 0x3022
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#define EGL_ALPHA_SIZE 0x3021
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#define EGL_DEPTH_SIZE 0x3025
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#define EGL_STENCIL_SIZE 0x3025
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#define EGL_SAMPLES 0x3031
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#define EGL_SAMPLE_BUFFERS 0x3032
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#define EGL_NONE 0x3038
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#define EGL_WIDTH 0x3057
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#define EGL_HEIGHT 0x3056
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#define EGL_DRAW 0x3059
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#define EGL_READ 0x305A
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typedef EGLDisplay (*GetDisplayProc)(EGLNativeDisplayType display_id);
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typedef EGLBoolean (*InitializeProc)(EGLDisplay dpy, EGLint *major, EGLint *minor);
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typedef EGLBoolean (*TerminateProc)(EGLDisplay dpy);
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typedef EGLBoolean (*ChooseConfigProc)(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
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typedef EGLBoolean (*GetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
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typedef EGLSurface (*CreateWindowSurfaceProc)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
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typedef EGLSurface (*CreatePbufferSurfaceProc)(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
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typedef EGLBoolean (*DestroySurfaceProc)(EGLDisplay dpy, EGLSurface surface);
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typedef EGLContext (*CreateContextProc)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
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typedef EGLBoolean (*DestroyContextProc)(EGLDisplay dpy, EGLContext ctx);
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typedef EGLBoolean (*MakeCurrentProc)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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typedef EGLBoolean (*SwapBuffersProc)(EGLDisplay dpy, EGLSurface surface);
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typedef __eglMustCastToProperFunctionPointerType (*GetProcAddressProc)(const char* procname);
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static GetDisplayProc gfGetDisplay = nullptr;
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static InitializeProc gfInitialize = nullptr;
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static TerminateProc gfTerminate = nullptr;
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static ChooseConfigProc gfChooseConfig = nullptr;
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static GetConfigAttrib gfGetConfigAttrib = nullptr;
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static CreateWindowSurfaceProc gfCreateWindowSurface = nullptr;
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static CreatePbufferSurfaceProc gfCreatePbufferSurface = nullptr;
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static DestroySurfaceProc gfDestroySurface = nullptr;
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static CreateContextProc gfCreateContext = nullptr;
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static DestroyContextProc gfDestroyContext = nullptr;
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static MakeCurrentProc gfMakeCurrent = nullptr;
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static SwapBuffersProc gfSwapBuffers = nullptr;
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static GetProcAddressProc gfGetProcAddress = nullptr;
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static void* gLibrary = nullptr;
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static bool gfFunctionsLoadedSuccessfully = false;
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static void load_command_buffer_functions() {
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if (!gLibrary) {
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static constexpr const char* libName =
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#if defined _WIN32
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"command_buffer_gles2.dll";
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#elif defined SK_BUILD_FOR_MAC
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"libcommand_buffer_gles2.dylib";
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#else
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"libcommand_buffer_gles2.so";
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#endif // defined _WIN32
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gLibrary = DynamicLoadLibrary(libName);
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if (gLibrary) {
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gfGetDisplay = (GetDisplayProc)GetProcedureAddress(gLibrary, "eglGetDisplay");
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gfInitialize = (InitializeProc)GetProcedureAddress(gLibrary, "eglInitialize");
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gfTerminate = (TerminateProc)GetProcedureAddress(gLibrary, "eglTerminate");
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gfChooseConfig = (ChooseConfigProc)GetProcedureAddress(gLibrary, "eglChooseConfig");
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gfGetConfigAttrib = (GetConfigAttrib)GetProcedureAddress(gLibrary, "eglGetConfigAttrib");
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gfCreateWindowSurface = (CreateWindowSurfaceProc)GetProcedureAddress(gLibrary, "eglCreateWindowSurface");
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gfCreatePbufferSurface = (CreatePbufferSurfaceProc)GetProcedureAddress(gLibrary, "eglCreatePbufferSurface");
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gfDestroySurface = (DestroySurfaceProc)GetProcedureAddress(gLibrary, "eglDestroySurface");
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gfCreateContext = (CreateContextProc)GetProcedureAddress(gLibrary, "eglCreateContext");
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gfDestroyContext = (DestroyContextProc)GetProcedureAddress(gLibrary, "eglDestroyContext");
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gfMakeCurrent = (MakeCurrentProc)GetProcedureAddress(gLibrary, "eglMakeCurrent");
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gfSwapBuffers = (SwapBuffersProc)GetProcedureAddress(gLibrary, "eglSwapBuffers");
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gfGetProcAddress = (GetProcAddressProc)GetProcedureAddress(gLibrary, "eglGetProcAddress");
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gfFunctionsLoadedSuccessfully =
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gfGetDisplay && gfInitialize && gfTerminate && gfChooseConfig &&
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gfCreateWindowSurface && gfCreatePbufferSurface && gfDestroySurface &&
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gfCreateContext && gfDestroyContext && gfMakeCurrent && gfSwapBuffers &&
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gfGetProcAddress;
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}
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}
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}
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static GrGLFuncPtr command_buffer_get_gl_proc(void* ctx, const char name[]) {
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if (!gfFunctionsLoadedSuccessfully) {
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return nullptr;
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}
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return gfGetProcAddress(name);
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}
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static void load_command_buffer_once() {
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static SkOnce once;
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once(load_command_buffer_functions);
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}
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static sk_sp<const GrGLInterface> create_command_buffer_interface() {
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load_command_buffer_once();
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if (!gfFunctionsLoadedSuccessfully) {
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return nullptr;
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}
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return GrGLMakeAssembledGLESInterface(gLibrary, command_buffer_get_gl_proc);
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}
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// The command buffer does not correctly implement eglGetCurrent. It always returns EGL_NO_<foo>.
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// So we implement them ourselves and hook eglMakeCurrent to store the current values in TLS.
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class TLSCurrentObjects {
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public:
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static EGLDisplay CurrentDisplay() {
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if (auto objects = Get()) {
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return objects->fDisplay;
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}
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return EGL_NO_DISPLAY;
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}
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static EGLSurface CurrentSurface(EGLint readdraw) {
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if (auto objects = Get()) {
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switch (readdraw) {
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case EGL_DRAW:
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return objects->fDrawSurface;
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case EGL_READ:
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return objects->fReadSurface;
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default:
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return EGL_NO_SURFACE;
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}
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}
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return EGL_NO_SURFACE;
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}
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static EGLContext CurrentContext() {
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if (auto objects = Get()) {
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return objects->fContext;
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}
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return EGL_NO_CONTEXT;
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}
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static EGLBoolean MakeCurrent(EGLDisplay display, EGLSurface draw, EGLSurface read,
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EGLContext ctx) {
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if (gfFunctionsLoadedSuccessfully && EGL_TRUE == gfMakeCurrent(display, draw, read, ctx)) {
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if (auto objects = Get()) {
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objects->fDisplay = display;
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objects->fDrawSurface = draw;
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objects->fReadSurface = read;
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objects->fContext = ctx;
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}
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return EGL_TRUE;
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}
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return EGL_FALSE;
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}
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private:
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EGLDisplay fDisplay = EGL_NO_DISPLAY;
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EGLSurface fReadSurface = EGL_NO_SURFACE;
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EGLSurface fDrawSurface = EGL_NO_SURFACE;
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EGLContext fContext = EGL_NO_CONTEXT;
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static TLSCurrentObjects* Get() {
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return (TLSCurrentObjects*) SkTLS::Get(TLSCreate, TLSDelete);
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}
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static void* TLSCreate() { return new TLSCurrentObjects(); }
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static void TLSDelete(void* objs) { delete (TLSCurrentObjects*)objs; }
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};
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std::function<void()> context_restorer() {
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if (!gfFunctionsLoadedSuccessfully) {
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return nullptr;
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}
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auto display = TLSCurrentObjects::CurrentDisplay();
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auto dsurface = TLSCurrentObjects::CurrentSurface(EGL_DRAW);
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auto rsurface = TLSCurrentObjects::CurrentSurface(EGL_READ);
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auto context = TLSCurrentObjects::CurrentContext();
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return [display, dsurface, rsurface, context] {
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TLSCurrentObjects::MakeCurrent(display, dsurface, rsurface, context);
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};
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}
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} // anonymous namespace
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namespace sk_gpu_test {
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CommandBufferGLTestContext::CommandBufferGLTestContext(CommandBufferGLTestContext* shareContext)
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: fContext(EGL_NO_CONTEXT), fDisplay(EGL_NO_DISPLAY), fSurface(EGL_NO_SURFACE) {
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static const EGLint configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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static const EGLint surfaceAttribs[] = {
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EGL_WIDTH, 1,
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EGL_HEIGHT, 1,
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EGL_NONE
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};
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load_command_buffer_once();
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if (!gfFunctionsLoadedSuccessfully) {
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return;
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}
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fDisplay = gfGetDisplay(EGL_DEFAULT_DISPLAY);
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if (EGL_NO_DISPLAY == fDisplay) {
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SkDebugf("Command Buffer: Could not create EGL display.\n");
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return;
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}
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if (!gfInitialize(fDisplay, nullptr, nullptr)) {
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SkDebugf("Command Buffer: Could not initialize EGL display.\n");
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this->destroyGLContext();
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return;
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}
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EGLint numConfigs;
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if (!gfChooseConfig(fDisplay, configAttribs, static_cast<EGLConfig *>(&fConfig), 1,
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&numConfigs) || numConfigs != 1) {
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SkDebugf("Command Buffer: Could not choose EGL config.\n");
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this->destroyGLContext();
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return;
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}
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fSurface = gfCreatePbufferSurface(fDisplay,
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static_cast<EGLConfig>(fConfig),
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surfaceAttribs);
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if (EGL_NO_SURFACE == fSurface) {
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SkDebugf("Command Buffer: Could not create EGL surface.\n");
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this->destroyGLContext();
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return;
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}
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static const EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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EGLContext eglShareContext = shareContext
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? reinterpret_cast<EGLContext>(shareContext->fContext) : nullptr;
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fContext = gfCreateContext(fDisplay, static_cast<EGLConfig>(fConfig), eglShareContext,
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contextAttribs);
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if (EGL_NO_CONTEXT == fContext) {
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SkDebugf("Command Buffer: Could not create EGL context.\n");
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this->destroyGLContext();
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return;
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}
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SkScopeExit restorer(context_restorer());
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if (!TLSCurrentObjects::MakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
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SkDebugf("Command Buffer: Could not make EGL context current.\n");
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this->destroyGLContext();
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return;
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}
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auto gl = create_command_buffer_interface();
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if (!gl) {
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SkDebugf("Command Buffer: Could not create CommandBuffer GL interface.\n");
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this->destroyGLContext();
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return;
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}
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if (!gl->validate()) {
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SkDebugf("Command Buffer: Could not validate CommandBuffer GL interface.\n");
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this->destroyGLContext();
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return;
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}
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this->init(std::move(gl));
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}
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CommandBufferGLTestContext::~CommandBufferGLTestContext() {
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this->teardown();
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this->destroyGLContext();
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}
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void CommandBufferGLTestContext::destroyGLContext() {
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if (!gfFunctionsLoadedSuccessfully) {
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return;
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}
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if (EGL_NO_DISPLAY == fDisplay) {
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return;
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}
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bool wasCurrent = false;
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if (EGL_NO_CONTEXT != fContext) {
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wasCurrent = (TLSCurrentObjects::CurrentContext() == fContext);
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gfDestroyContext(fDisplay, fContext);
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fContext = EGL_NO_CONTEXT;
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}
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if (wasCurrent) {
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// Call MakeCurrent after destroying the context, so that the EGL implementation knows that
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// the context is not used anymore after it is released from being current.This way the
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// command buffer does not need to abandon the context before destruction, and no
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// client-side errors are printed.
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TLSCurrentObjects::MakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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if (EGL_NO_SURFACE != fSurface) {
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gfDestroySurface(fDisplay, fSurface);
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fSurface = EGL_NO_SURFACE;
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}
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fDisplay = EGL_NO_DISPLAY;
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}
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void CommandBufferGLTestContext::onPlatformMakeCurrent() const {
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if (!gfFunctionsLoadedSuccessfully) {
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return;
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}
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if (!TLSCurrentObjects::MakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
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SkDebugf("Command Buffer: Could not make EGL context current.\n");
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}
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}
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std::function<void()> CommandBufferGLTestContext::onPlatformGetAutoContextRestore() const {
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if (!gfFunctionsLoadedSuccessfully || TLSCurrentObjects::CurrentContext() == fContext) {
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return nullptr;
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}
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return context_restorer();
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}
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void CommandBufferGLTestContext::onPlatformSwapBuffers() const {
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if (!gfFunctionsLoadedSuccessfully) {
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return;
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}
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if (!gfSwapBuffers(fDisplay, fSurface)) {
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SkDebugf("Command Buffer: Could not complete gfSwapBuffers.\n");
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}
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}
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GrGLFuncPtr CommandBufferGLTestContext::onPlatformGetProcAddress(const char *name) const {
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if (!gfFunctionsLoadedSuccessfully) {
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return nullptr;
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}
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return gfGetProcAddress(name);
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}
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void CommandBufferGLTestContext::presentCommandBuffer() {
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if (this->gl()) {
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this->gl()->fFunctions.fFlush();
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}
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this->onPlatformSwapBuffers();
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}
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bool CommandBufferGLTestContext::makeCurrent() {
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return TLSCurrentObjects::MakeCurrent(fDisplay, fSurface, fSurface, fContext) != EGL_FALSE;
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}
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int CommandBufferGLTestContext::getStencilBits() {
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EGLint result = 0;
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gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_STENCIL_SIZE, &result);
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return result;
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}
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int CommandBufferGLTestContext::getSampleCount() {
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EGLint result = 0;
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gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_SAMPLES, &result);
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return result;
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}
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} // namespace sk_gpu_test
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#endif // SK_NO_COMMAND_BUFFER
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