skia2/tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

398 lines
14 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SK_NO_COMMAND_BUFFER
#include "include/gpu/gl/GrGLAssembleInterface.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "include/private/SkMutex.h"
#include "include/private/SkOnce.h"
#include "src/core/SkTLS.h"
#include "src/ports/SkOSLibrary.h"
#include "tools/gpu/gl/command_buffer/GLTestContext_command_buffer.h"
namespace {
typedef void *EGLDisplay;
typedef unsigned int EGLBoolean;
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef int32_t EGLint;
typedef void* EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_FALSE 0
#define EGL_TRUE 1
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NO_SURFACE ((EGLSurface)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_SURFACE_TYPE 0x3033
#define EGL_PBUFFER_BIT 0x0001
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RED_SIZE 0x3024
#define EGL_GREEN_SIZE 0x3023
#define EGL_BLUE_SIZE 0x3022
#define EGL_ALPHA_SIZE 0x3021
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3025
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_NONE 0x3038
#define EGL_WIDTH 0x3057
#define EGL_HEIGHT 0x3056
#define EGL_DRAW 0x3059
#define EGL_READ 0x305A
typedef EGLDisplay (*GetDisplayProc)(EGLNativeDisplayType display_id);
typedef EGLBoolean (*InitializeProc)(EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLBoolean (*TerminateProc)(EGLDisplay dpy);
typedef EGLBoolean (*ChooseConfigProc)(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
typedef EGLBoolean (*GetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
typedef EGLSurface (*CreateWindowSurfaceProc)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
typedef EGLSurface (*CreatePbufferSurfaceProc)(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
typedef EGLBoolean (*DestroySurfaceProc)(EGLDisplay dpy, EGLSurface surface);
typedef EGLContext (*CreateContextProc)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
typedef EGLBoolean (*DestroyContextProc)(EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (*MakeCurrentProc)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLBoolean (*SwapBuffersProc)(EGLDisplay dpy, EGLSurface surface);
typedef __eglMustCastToProperFunctionPointerType (*GetProcAddressProc)(const char* procname);
static GetDisplayProc gfGetDisplay = nullptr;
static InitializeProc gfInitialize = nullptr;
static TerminateProc gfTerminate = nullptr;
static ChooseConfigProc gfChooseConfig = nullptr;
static GetConfigAttrib gfGetConfigAttrib = nullptr;
static CreateWindowSurfaceProc gfCreateWindowSurface = nullptr;
static CreatePbufferSurfaceProc gfCreatePbufferSurface = nullptr;
static DestroySurfaceProc gfDestroySurface = nullptr;
static CreateContextProc gfCreateContext = nullptr;
static DestroyContextProc gfDestroyContext = nullptr;
static MakeCurrentProc gfMakeCurrent = nullptr;
static SwapBuffersProc gfSwapBuffers = nullptr;
static GetProcAddressProc gfGetProcAddress = nullptr;
static void* gLibrary = nullptr;
static bool gfFunctionsLoadedSuccessfully = false;
static void load_command_buffer_functions() {
if (!gLibrary) {
static constexpr const char* libName =
#if defined _WIN32
"command_buffer_gles2.dll";
#elif defined SK_BUILD_FOR_MAC
"libcommand_buffer_gles2.dylib";
#else
"libcommand_buffer_gles2.so";
#endif // defined _WIN32
gLibrary = DynamicLoadLibrary(libName);
if (gLibrary) {
gfGetDisplay = (GetDisplayProc)GetProcedureAddress(gLibrary, "eglGetDisplay");
gfInitialize = (InitializeProc)GetProcedureAddress(gLibrary, "eglInitialize");
gfTerminate = (TerminateProc)GetProcedureAddress(gLibrary, "eglTerminate");
gfChooseConfig = (ChooseConfigProc)GetProcedureAddress(gLibrary, "eglChooseConfig");
gfGetConfigAttrib = (GetConfigAttrib)GetProcedureAddress(gLibrary, "eglGetConfigAttrib");
gfCreateWindowSurface = (CreateWindowSurfaceProc)GetProcedureAddress(gLibrary, "eglCreateWindowSurface");
gfCreatePbufferSurface = (CreatePbufferSurfaceProc)GetProcedureAddress(gLibrary, "eglCreatePbufferSurface");
gfDestroySurface = (DestroySurfaceProc)GetProcedureAddress(gLibrary, "eglDestroySurface");
gfCreateContext = (CreateContextProc)GetProcedureAddress(gLibrary, "eglCreateContext");
gfDestroyContext = (DestroyContextProc)GetProcedureAddress(gLibrary, "eglDestroyContext");
gfMakeCurrent = (MakeCurrentProc)GetProcedureAddress(gLibrary, "eglMakeCurrent");
gfSwapBuffers = (SwapBuffersProc)GetProcedureAddress(gLibrary, "eglSwapBuffers");
gfGetProcAddress = (GetProcAddressProc)GetProcedureAddress(gLibrary, "eglGetProcAddress");
gfFunctionsLoadedSuccessfully =
gfGetDisplay && gfInitialize && gfTerminate && gfChooseConfig &&
gfCreateWindowSurface && gfCreatePbufferSurface && gfDestroySurface &&
gfCreateContext && gfDestroyContext && gfMakeCurrent && gfSwapBuffers &&
gfGetProcAddress;
}
}
}
static GrGLFuncPtr command_buffer_get_gl_proc(void* ctx, const char name[]) {
if (!gfFunctionsLoadedSuccessfully) {
return nullptr;
}
return gfGetProcAddress(name);
}
static void load_command_buffer_once() {
static SkOnce once;
once(load_command_buffer_functions);
}
static sk_sp<const GrGLInterface> create_command_buffer_interface() {
load_command_buffer_once();
if (!gfFunctionsLoadedSuccessfully) {
return nullptr;
}
return GrGLMakeAssembledGLESInterface(gLibrary, command_buffer_get_gl_proc);
}
// The command buffer does not correctly implement eglGetCurrent. It always returns EGL_NO_<foo>.
// So we implement them ourselves and hook eglMakeCurrent to store the current values in TLS.
class TLSCurrentObjects {
public:
static EGLDisplay CurrentDisplay() {
if (auto objects = Get()) {
return objects->fDisplay;
}
return EGL_NO_DISPLAY;
}
static EGLSurface CurrentSurface(EGLint readdraw) {
if (auto objects = Get()) {
switch (readdraw) {
case EGL_DRAW:
return objects->fDrawSurface;
case EGL_READ:
return objects->fReadSurface;
default:
return EGL_NO_SURFACE;
}
}
return EGL_NO_SURFACE;
}
static EGLContext CurrentContext() {
if (auto objects = Get()) {
return objects->fContext;
}
return EGL_NO_CONTEXT;
}
static EGLBoolean MakeCurrent(EGLDisplay display, EGLSurface draw, EGLSurface read,
EGLContext ctx) {
if (gfFunctionsLoadedSuccessfully && EGL_TRUE == gfMakeCurrent(display, draw, read, ctx)) {
if (auto objects = Get()) {
objects->fDisplay = display;
objects->fDrawSurface = draw;
objects->fReadSurface = read;
objects->fContext = ctx;
}
return EGL_TRUE;
}
return EGL_FALSE;
}
private:
EGLDisplay fDisplay = EGL_NO_DISPLAY;
EGLSurface fReadSurface = EGL_NO_SURFACE;
EGLSurface fDrawSurface = EGL_NO_SURFACE;
EGLContext fContext = EGL_NO_CONTEXT;
static TLSCurrentObjects* Get() {
return (TLSCurrentObjects*) SkTLS::Get(TLSCreate, TLSDelete);
}
static void* TLSCreate() { return new TLSCurrentObjects(); }
static void TLSDelete(void* objs) { delete (TLSCurrentObjects*)objs; }
};
std::function<void()> context_restorer() {
if (!gfFunctionsLoadedSuccessfully) {
return nullptr;
}
auto display = TLSCurrentObjects::CurrentDisplay();
auto dsurface = TLSCurrentObjects::CurrentSurface(EGL_DRAW);
auto rsurface = TLSCurrentObjects::CurrentSurface(EGL_READ);
auto context = TLSCurrentObjects::CurrentContext();
return [display, dsurface, rsurface, context] {
TLSCurrentObjects::MakeCurrent(display, dsurface, rsurface, context);
};
}
} // anonymous namespace
namespace sk_gpu_test {
CommandBufferGLTestContext::CommandBufferGLTestContext(CommandBufferGLTestContext* shareContext)
: fContext(EGL_NO_CONTEXT), fDisplay(EGL_NO_DISPLAY), fSurface(EGL_NO_SURFACE) {
static const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
static const EGLint surfaceAttribs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
load_command_buffer_once();
if (!gfFunctionsLoadedSuccessfully) {
return;
}
fDisplay = gfGetDisplay(EGL_DEFAULT_DISPLAY);
if (EGL_NO_DISPLAY == fDisplay) {
SkDebugf("Command Buffer: Could not create EGL display.\n");
return;
}
if (!gfInitialize(fDisplay, nullptr, nullptr)) {
SkDebugf("Command Buffer: Could not initialize EGL display.\n");
this->destroyGLContext();
return;
}
EGLint numConfigs;
if (!gfChooseConfig(fDisplay, configAttribs, static_cast<EGLConfig *>(&fConfig), 1,
&numConfigs) || numConfigs != 1) {
SkDebugf("Command Buffer: Could not choose EGL config.\n");
this->destroyGLContext();
return;
}
fSurface = gfCreatePbufferSurface(fDisplay,
static_cast<EGLConfig>(fConfig),
surfaceAttribs);
if (EGL_NO_SURFACE == fSurface) {
SkDebugf("Command Buffer: Could not create EGL surface.\n");
this->destroyGLContext();
return;
}
static const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLContext eglShareContext = shareContext
? reinterpret_cast<EGLContext>(shareContext->fContext) : nullptr;
fContext = gfCreateContext(fDisplay, static_cast<EGLConfig>(fConfig), eglShareContext,
contextAttribs);
if (EGL_NO_CONTEXT == fContext) {
SkDebugf("Command Buffer: Could not create EGL context.\n");
this->destroyGLContext();
return;
}
SkScopeExit restorer(context_restorer());
if (!TLSCurrentObjects::MakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Command Buffer: Could not make EGL context current.\n");
this->destroyGLContext();
return;
}
auto gl = create_command_buffer_interface();
if (!gl) {
SkDebugf("Command Buffer: Could not create CommandBuffer GL interface.\n");
this->destroyGLContext();
return;
}
if (!gl->validate()) {
SkDebugf("Command Buffer: Could not validate CommandBuffer GL interface.\n");
this->destroyGLContext();
return;
}
this->init(std::move(gl));
}
CommandBufferGLTestContext::~CommandBufferGLTestContext() {
this->teardown();
this->destroyGLContext();
}
void CommandBufferGLTestContext::destroyGLContext() {
if (!gfFunctionsLoadedSuccessfully) {
return;
}
if (EGL_NO_DISPLAY == fDisplay) {
return;
}
bool wasCurrent = false;
if (EGL_NO_CONTEXT != fContext) {
wasCurrent = (TLSCurrentObjects::CurrentContext() == fContext);
gfDestroyContext(fDisplay, fContext);
fContext = EGL_NO_CONTEXT;
}
if (wasCurrent) {
// Call MakeCurrent after destroying the context, so that the EGL implementation knows that
// the context is not used anymore after it is released from being current.This way the
// command buffer does not need to abandon the context before destruction, and no
// client-side errors are printed.
TLSCurrentObjects::MakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
if (EGL_NO_SURFACE != fSurface) {
gfDestroySurface(fDisplay, fSurface);
fSurface = EGL_NO_SURFACE;
}
fDisplay = EGL_NO_DISPLAY;
}
void CommandBufferGLTestContext::onPlatformMakeCurrent() const {
if (!gfFunctionsLoadedSuccessfully) {
return;
}
if (!TLSCurrentObjects::MakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Command Buffer: Could not make EGL context current.\n");
}
}
std::function<void()> CommandBufferGLTestContext::onPlatformGetAutoContextRestore() const {
if (!gfFunctionsLoadedSuccessfully || TLSCurrentObjects::CurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void CommandBufferGLTestContext::onPlatformSwapBuffers() const {
if (!gfFunctionsLoadedSuccessfully) {
return;
}
if (!gfSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Command Buffer: Could not complete gfSwapBuffers.\n");
}
}
GrGLFuncPtr CommandBufferGLTestContext::onPlatformGetProcAddress(const char *name) const {
if (!gfFunctionsLoadedSuccessfully) {
return nullptr;
}
return gfGetProcAddress(name);
}
void CommandBufferGLTestContext::presentCommandBuffer() {
if (this->gl()) {
this->gl()->fFunctions.fFlush();
}
this->onPlatformSwapBuffers();
}
bool CommandBufferGLTestContext::makeCurrent() {
return TLSCurrentObjects::MakeCurrent(fDisplay, fSurface, fSurface, fContext) != EGL_FALSE;
}
int CommandBufferGLTestContext::getStencilBits() {
EGLint result = 0;
gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_STENCIL_SIZE, &result);
return result;
}
int CommandBufferGLTestContext::getSampleCount() {
EGLint result = 0;
gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_SAMPLES, &result);
return result;
}
} // namespace sk_gpu_test
#endif // SK_NO_COMMAND_BUFFER