skia2/third_party
Ben Wagner 021e5c7016 Revert "Add an Option for orientation on JPEG encodes"
This reverts commit 5411a60e0d.

Reason for revert: ASAN and Coverage failing: https://chromium-swarm.appspot.com/task?id=394978f3b7d44610
Flutter_Android failing.

Original change's description:
> Add an Option for orientation on JPEG encodes
> 
> Move Origin to its own header so that SkPixmap and SkJpegEncoder need
> not depend on SkCodec.
> 
> Add libexif, which is already used by Android, and use it to write the
> orientation. Write a makefile based on the Android.bp in Android, minus
> warnings. (libexif has an LGPL license.)
> 
> Add a test that verifies all the orientations work.
> 
> Optionally enable writing the orientation (and therefore including
> libexif). Chromium does not currently need it, and Android does not
> expose an API that would allow using it. Disable on Windows, where we
> still have build errors to fix.
> 
> Bug: skia:7138
> Change-Id: Iaeff44c36aebe0e639666979dc00e1b7594bbeb1
> Reviewed-on: https://skia-review.googlesource.com/60721
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=mtklein@chromium.org,mtklein@google.com,scroggo@google.com,reed@google.com

Change-Id: I05b7ae8d1c5bbd1de1642d9ef024943500256273
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7138
Reviewed-on: https://skia-review.googlesource.com/61620
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2017-10-18 18:09:47 +00:00
..
angle2 build ANGLE with c++14 on Linux. 2017-08-18 16:22:59 +00:00
cpu-features GN: Android 2016-08-25 14:50:44 -07:00
dng_sdk Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
etc1 Revert "Remove compressed (ETC1) texture support from Ganesh" 2017-05-22 20:14:50 +00:00
expat Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
freetype/include/freetype-android Roll freetype. 2017-03-15 14:16:22 +00:00
freetype2 Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
gif Remove unused param to SkGIFFrameContext ctor 2017-09-28 17:53:27 +00:00
googletest GPU-CTS Program 2017-10-17 19:01:13 +00:00
harfbuzz harfbuzz 1.3.0 → 1.4.2 2017-02-07 16:01:57 +00:00
icu Fix system icu build. 2017-08-31 21:12:00 +00:00
imgui Integrate the ImGui library with viewer 2017-02-10 19:17:03 +00:00
jsoncpp Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
libjpeg-turbo Added support for building for tvOS 2017-03-14 22:55:04 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng roll libpng to 1.6.33 2017-10-02 17:31:34 +00:00
libsdl Add iOS support for SkiaSDLExample. 2017-08-30 18:56:46 +00:00
libwebp link libwebpmux in system-webp builds 2017-08-01 14:33:38 +00:00
lua Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
native_app_glue Add Android viewer to GN 2016-10-21 15:19:32 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
sfntly Compile the skia library for windows using gn. 2016-09-16 13:29:57 -07:00
spirv-headers wired up SPIR-V validator 2017-03-16 14:42:20 +00:00
spirv-tools corrected spirv tools output file name 2017-09-25 13:28:29 +00:00
vulkan/vulkan Use system Vulkan headers except when no building with vulkan support 2017-04-25 18:30:37 +00:00
zlib clang on windows support 2017-07-31 18:39:23 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni Allow most third_party targets to use system libraries if asked. 2016-11-01 16:17:38 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.