7831295c63
Playback of my test GM works correctly on both raster and GPU, in all three modes. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893393002 Review URL: https://codereview.chromium.org/1893393002
294 lines
9.0 KiB
C++
294 lines
9.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Request.h"
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#include "SkPictureRecorder.h"
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#include "SkPixelSerializer.h"
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#include "picture_utils.h"
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using namespace sk_gpu_test;
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static int kDefaultWidth = 1920;
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static int kDefaultHeight = 1080;
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Request::Request(SkString rootUrl)
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: fUploadContext(nullptr)
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, fUrlDataManager(rootUrl)
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, fGPUEnabled(false)
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, fColorMode(0) {
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// create surface
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#if SK_SUPPORT_GPU
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GrContextOptions grContextOpts;
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fContextFactory = new GrContextFactory(grContextOpts);
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#else
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fContextFactory = nullptr;
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#endif
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}
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Request::~Request() {
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#if SK_SUPPORT_GPU
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if (fContextFactory) {
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delete fContextFactory;
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}
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#endif
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}
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SkBitmap* Request::getBitmapFromCanvas(SkCanvas* canvas) {
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SkBitmap* bmp = new SkBitmap();
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bmp->setInfo(canvas->imageInfo());
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if (!canvas->readPixels(bmp, 0, 0)) {
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fprintf(stderr, "Can't read pixels\n");
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return nullptr;
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}
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return bmp;
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}
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SkData* Request::writeCanvasToPng(SkCanvas* canvas) {
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// capture pixels
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SkAutoTDelete<SkBitmap> bmp(this->getBitmapFromCanvas(canvas));
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SkASSERT(bmp);
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// Convert to format suitable for PNG output
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sk_sp<SkData> encodedBitmap = sk_tools::encode_bitmap_for_png(*bmp);
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SkASSERT(encodedBitmap.get());
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// write to png
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SkDynamicMemoryWStream buffer;
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SkDrawCommand::WritePNG((const png_bytep) encodedBitmap->writable_data(),
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bmp->width(), bmp->height(),
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buffer);
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return buffer.copyToData();
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}
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SkCanvas* Request::getCanvas() {
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#if SK_SUPPORT_GPU
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GrContextFactory* factory = fContextFactory;
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GLTestContext* gl = factory->getContextInfo(GrContextFactory::kNativeGL_ContextType,
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GrContextFactory::kNone_ContextOptions).fGLContext;
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gl->makeCurrent();
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#endif
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SkASSERT(fDebugCanvas);
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// create the appropriate surface if necessary
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if (!fSurface) {
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this->enableGPU(fGPUEnabled);
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}
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SkCanvas* target = fSurface->getCanvas();
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return target;
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}
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void Request::drawToCanvas(int n, int m) {
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SkCanvas* target = this->getCanvas();
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fDebugCanvas->drawTo(target, n, m);
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}
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SkData* Request::drawToPng(int n, int m) {
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this->drawToCanvas(n, m);
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return writeCanvasToPng(this->getCanvas());
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}
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SkData* Request::writeOutSkp() {
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// Playback into picture recorder
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SkIRect bounds = this->getBounds();
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(bounds.width(), bounds.height());
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fDebugCanvas->draw(canvas);
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sk_sp<SkPicture> picture(recorder.finishRecordingAsPicture());
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SkDynamicMemoryWStream outStream;
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SkAutoTUnref<SkPixelSerializer> serializer(SkImageEncoder::CreatePixelSerializer());
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picture->serialize(&outStream, serializer);
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return outStream.copyToData();
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}
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GrContext* Request::getContext() {
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#if SK_SUPPORT_GPU
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return fContextFactory->get(GrContextFactory::kNativeGL_ContextType,
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GrContextFactory::kNone_ContextOptions);
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#else
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return nullptr;
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#endif
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}
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SkIRect Request::getBounds() {
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SkIRect bounds;
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if (fPicture) {
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bounds = fPicture->cullRect().roundOut();
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if (fGPUEnabled) {
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#if SK_SUPPORT_GPU
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int maxRTSize = this->getContext()->caps()->maxRenderTargetSize();
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bounds = SkIRect::MakeWH(SkTMin(bounds.width(), maxRTSize),
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SkTMin(bounds.height(), maxRTSize));
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#endif
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}
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} else {
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bounds = SkIRect::MakeWH(kDefaultWidth, kDefaultHeight);
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}
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// We clip to kDefaultWidth / kDefaultHeight for performance reasons
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// TODO make this configurable
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bounds = SkIRect::MakeWH(SkTMin(bounds.width(), kDefaultWidth),
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SkTMin(bounds.height(), kDefaultHeight));
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return bounds;
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}
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namespace {
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struct ColorAndProfile {
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SkColorType fColorType;
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SkColorProfileType fProfileType;
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bool fGammaCorrect;
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};
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ColorAndProfile ColorModes[] = {
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{ kN32_SkColorType, kLinear_SkColorProfileType, false },
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{ kN32_SkColorType, kSRGB_SkColorProfileType, true },
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{ kRGBA_F16_SkColorType, kLinear_SkColorProfileType, true },
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};
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}
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SkSurface* Request::createCPUSurface() {
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SkIRect bounds = this->getBounds();
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ColorAndProfile cap = ColorModes[fColorMode];
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SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType,
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kPremul_SkAlphaType, cap.fProfileType);
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uint32_t flags = cap.fGammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0;
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SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
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return SkSurface::MakeRaster(info, &props).release();
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}
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SkSurface* Request::createGPUSurface() {
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GrContext* context = this->getContext();
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SkIRect bounds = this->getBounds();
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ColorAndProfile cap = ColorModes[fColorMode];
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SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType,
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kPremul_SkAlphaType, cap.fProfileType);
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uint32_t flags = cap.fGammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0;
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SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
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SkSurface* surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0,
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&props).release();
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return surface;
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}
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bool Request::setColorMode(int mode) {
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fColorMode = mode;
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return enableGPU(fGPUEnabled);
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}
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bool Request::enableGPU(bool enable) {
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if (enable) {
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SkSurface* surface = this->createGPUSurface();
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if (surface) {
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fSurface.reset(surface);
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fGPUEnabled = true;
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// When we switch to GPU, there seems to be some mystery draws in the canvas. So we
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// draw once to flush the pipe
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// TODO understand what is actually happening here
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if (fDebugCanvas) {
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fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
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this->getCanvas()->flush();
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}
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return true;
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}
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return false;
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}
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fSurface.reset(this->createCPUSurface());
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fGPUEnabled = false;
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return true;
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}
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bool Request::initPictureFromStream(SkStream* stream) {
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// parse picture from stream
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fPicture = SkPicture::MakeFromStream(stream);
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if (!fPicture) {
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fprintf(stderr, "Could not create picture from stream.\n");
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return false;
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}
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// reinitialize canvas with the new picture dimensions
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this->enableGPU(fGPUEnabled);
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// pour picture into debug canvas
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SkIRect bounds = this->getBounds();
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fDebugCanvas.reset(new SkDebugCanvas(bounds.width(), bounds.height()));
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fDebugCanvas->drawPicture(fPicture);
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// for some reason we need to 'flush' the debug canvas by drawing all of the ops
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fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
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this->getCanvas()->flush();
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return true;
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}
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SkData* Request::getJsonOps(int n) {
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SkCanvas* canvas = this->getCanvas();
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Json::Value root = fDebugCanvas->toJSON(fUrlDataManager, n, canvas);
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root["mode"] = Json::Value(fGPUEnabled ? "gpu" : "cpu");
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root["drawGpuBatchBounds"] = Json::Value(fDebugCanvas->getDrawGpuBatchBounds());
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root["colorMode"] = Json::Value(fColorMode);
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SkDynamicMemoryWStream stream;
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stream.writeText(Json::FastWriter().write(root).c_str());
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return stream.copyToData();
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}
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SkData* Request::getJsonBatchList(int n) {
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SkCanvas* canvas = this->getCanvas();
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SkASSERT(fGPUEnabled);
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Json::Value result = fDebugCanvas->toJSONBatchList(n, canvas);
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SkDynamicMemoryWStream stream;
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stream.writeText(Json::FastWriter().write(result).c_str());
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return stream.copyToData();
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}
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SkData* Request::getJsonInfo(int n) {
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// drawTo
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SkAutoTUnref<SkSurface> surface(this->createCPUSurface());
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SkCanvas* canvas = surface->getCanvas();
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// TODO this is really slow and we should cache the matrix and clip
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fDebugCanvas->drawTo(canvas, n);
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// make some json
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SkMatrix vm = fDebugCanvas->getCurrentMatrix();
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SkIRect clip = fDebugCanvas->getCurrentClip();
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Json::Value info(Json::objectValue);
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info["ViewMatrix"] = SkDrawCommand::MakeJsonMatrix(vm);
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info["ClipRect"] = SkDrawCommand::MakeJsonIRect(clip);
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std::string json = Json::FastWriter().write(info);
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// We don't want the null terminator so strlen is correct
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return SkData::NewWithCopy(json.c_str(), strlen(json.c_str()));
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}
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SkColor Request::getPixel(int x, int y) {
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SkCanvas* canvas = this->getCanvas();
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canvas->flush();
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SkAutoTDelete<SkBitmap> bitmap(this->getBitmapFromCanvas(canvas));
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SkASSERT(bitmap);
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// Convert to format suitable for inspection
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sk_sp<SkData> encodedBitmap = sk_tools::encode_bitmap_for_png(*bitmap);
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SkASSERT(encodedBitmap.get());
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const uint8_t* start = encodedBitmap->bytes() + ((y * bitmap->width() + x) * 4);
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SkColor result = SkColorSetARGB(start[3], start[0], start[1], start[2]);
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return result;
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}
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