skia2/tests/SkGlyphBufferTest.cpp
Herb Derby 81777ac947 Make SkEnumerate make flatten tuples
The new c++17 only has a single level of destructuring;
append the index instead of nesting it.

Change-Id: I26bb1ca387d1de57233dbf7096dcf4bb7aaedecf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254637
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-11-27 05:16:23 +00:00

196 lines
8.1 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/core/SkEnumerate.h"
#include "src/core/SkGlyphBuffer.h"
#include "src/core/SkGlyphRunPainter.h"
#include "src/core/SkScalerContext.h"
#include "tests/Test.h"
DEF_TEST(SkPackedGlyphIDCtor, reporter) {
using PG = SkPackedGlyphID;
// x and y are in one quarter the sub-pixel sampling frequency.
// Number of steps on the interval [0, 1)
const int perUnit = 1u << (PG::kSubPixelPosLen + 2);
const float step = 1.f / perUnit;
const int testLimit = 2 * perUnit;
auto freqRound = [](uint32_t x) -> uint32_t {
return ((x + 2) >> 2) & PG::kSubPixelPosMask;
};
{
// Normal sub-pixel with y-axis snapping.
auto roundingSpec = SkGlyphPositionRoundingSpec(true, kX_SkAxisAlignment);
SkIPoint mask = roundingSpec.ignorePositionFieldMask;
for (int x = -testLimit; x < testLimit; x++) {
float fx = x * step;
SkPoint roundedPos = SkPoint{fx, 0} + roundingSpec.halfAxisSampleFreq;
SkPackedGlyphID packedID{3, roundedPos, mask};
uint32_t subX = freqRound(x);
uint32_t subY = 0;
SkPackedGlyphID correctID(3, subX, subY);
SkASSERT(packedID == correctID);
REPORTER_ASSERT(reporter, packedID == correctID);
}
}
{
// No subpixel positioning.
auto roundingSpec = SkGlyphPositionRoundingSpec(false, kNone_SkAxisAlignment);
SkIPoint mask = roundingSpec.ignorePositionFieldMask;
for (int y = -testLimit; y < testLimit; y++) {
for (int x = -testLimit; x < testLimit; x++) {
float fx = x * step, fy = y * step;
SkPoint roundedPos = SkPoint{fx, fy} + roundingSpec.halfAxisSampleFreq;
SkPackedGlyphID packedID{3, roundedPos, mask};
uint32_t subX = 0;
uint32_t subY = 0;
SkPackedGlyphID correctID(3, subX, subY);
REPORTER_ASSERT(reporter, packedID == correctID);
}
}
}
{
// Subpixel with no axis snapping.
auto roundingSpec = SkGlyphPositionRoundingSpec(true, kNone_SkAxisAlignment);
SkIPoint mask = roundingSpec.ignorePositionFieldMask;
for (int y = -testLimit; y < testLimit; y++) {
for (int x = -testLimit; x < testLimit; x++) {
float fx = x * step, fy = y * step;
SkPoint roundedPos = SkPoint{fx, fy} + roundingSpec.halfAxisSampleFreq;
SkPackedGlyphID packedID{3, roundedPos, mask};
uint32_t subX = freqRound(x);
uint32_t subY = freqRound(y);
SkPackedGlyphID correctID(3, subX, subY);
REPORTER_ASSERT(reporter, packedID == correctID);
}
}
}
{
// Test dynamic range by transposing a large distance.
// Floating point numbers have 24 bits of precision. The largest distance is 24 - 2 (for
// sub-pixel) - 1 (for truncation to floor trick in the code). This leaves 21 bits. Large
// Distance is 2^21 - 2 (because the test is on the interval [-2, 2).
const uint32_t kLogLargeDistance = 24 - PG::kSubPixelPosLen - 1;
const int64_t kLargeDistance = (1ull << kLogLargeDistance) - 2;
auto roundingSpec = SkGlyphPositionRoundingSpec(true, kNone_SkAxisAlignment);
SkIPoint mask = roundingSpec.ignorePositionFieldMask;
for (int y = -32; y < 33; y++) {
for (int x = -32; x < 33; x++) {
float fx = x * step + kLargeDistance, fy = y * step + kLargeDistance;
SkPoint roundedPos = SkPoint{fx, fy} + roundingSpec.halfAxisSampleFreq;
SkPackedGlyphID packedID{3, roundedPos, mask};
uint32_t subX = freqRound(x);
uint32_t subY = freqRound(y);
SkPackedGlyphID correctID(3, subX, subY);
REPORTER_ASSERT(reporter, packedID == correctID);
}
}
}
}
DEF_TEST(SkSourceGlyphBufferBasic, reporter) {
SkSourceGlyphBuffer rejects;
// Positions are picked to avoid precision problems.
const SkPoint positions[] = {{10.25,10.25}, {20.5,10.25}, {30.75,10.25}, {40,10.25}};
const SkGlyphID glyphIDs[] = {1, 2, 3, 4};
auto source = SkMakeZip(glyphIDs, positions);
rejects.setSource(source);
for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) {
REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[i]));
REPORTER_ASSERT(reporter, pos == std::get<1>(source[i]));
}
// Reject a couple of glyphs.
rejects.reject(1);
rejects.reject(2, 100);
rejects.flipRejectsToSource();
REPORTER_ASSERT(reporter, rejects.rejectedMaxDimension() == 100);
for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) {
// This will index 1 and 2 from the original source.
size_t j = i + 1;
REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[j]));
REPORTER_ASSERT(reporter, pos == std::get<1>(source[j]));
}
// Reject an additional glyph
rejects.reject(0, 10);
rejects.flipRejectsToSource();
REPORTER_ASSERT(reporter, rejects.rejectedMaxDimension() == 10);
for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) {
// This will index 1 from the original source.
size_t j = i + 1;
REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[j]));
REPORTER_ASSERT(reporter, pos == std::get<1>(source[j]));
}
// Start all over
rejects.setSource(source);
for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) {
REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[i]));
REPORTER_ASSERT(reporter, pos == std::get<1>(source[i]));
}
// Check that everything is working after calling setSource.
rejects.reject(1);
rejects.reject(2, 100);
rejects.flipRejectsToSource();
REPORTER_ASSERT(reporter, rejects.rejectedMaxDimension() == 100);
for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) {
// This will index 1 and 2 from the original source.
size_t j = i + 1;
REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[j]));
REPORTER_ASSERT(reporter, pos == std::get<1>(source[j]));
}
}
DEF_TEST(SkDrawableGlyphBufferBasic, reporter) {
// Positions are picked to avoid precision problems.
const SkPoint positions[] = {{10.25,10.25}, {20.5,10.25}, {30.75,10.25}, {40,10.25}};
const SkGlyphID glyphIDs[] = {1, 2, 3, 4};
SkGlyph glyphs[100];
auto source = SkMakeZip(glyphIDs, positions);
{
SkDrawableGlyphBuffer drawable;
drawable.ensureSize(100);
drawable.startSource(source, {100, 100});
for (auto [i, packedID, pos] : SkMakeEnumerate(drawable.input())) {
REPORTER_ASSERT(reporter, packedID.packedID().glyphID() == glyphIDs[i]);
REPORTER_ASSERT(reporter, pos == positions[i] + SkPoint::Make(100, 100));
}
}
{
SkDrawableGlyphBuffer drawable;
drawable.ensureSize(100);
SkMatrix matrix = SkMatrix::MakeScale(0.5);
SkGlyphPositionRoundingSpec rounding{true, kX_SkAxisAlignment};
drawable.startDevice(source, {100, 100}, matrix, rounding);
for (auto [i, packedID, pos] : SkMakeEnumerate(drawable.input())) {
REPORTER_ASSERT(reporter, glyphIDs[i] == packedID.packedID().glyphID());
REPORTER_ASSERT(reporter,
pos.x() == positions[i].x() * 0.5 + 50 + SkPackedGlyphID::kSubpixelRound);
REPORTER_ASSERT(reporter, pos.y() == positions[i].y() * 0.5 + 50 + 0.5);
}
}
{
SkDrawableGlyphBuffer drawable;
drawable.ensureSize(100);
drawable.startSource(source, {100, 100});
for (auto [i, packedID, pos] : SkMakeEnumerate(drawable.input())) {
drawable.push_back(&glyphs[i], i);
}
for (auto [i, glyph, pos] : SkMakeEnumerate(drawable.drawable())) {
REPORTER_ASSERT(reporter, glyph.glyph() == &glyphs[i]);
}
}
}