skia2/experimental/skottie/SkottieAnimator.h
Florin Malita cca86f386c [skottie] Hierarchical animators
Instead of a flat animator space, introduce animator groups.

This allows us to encapsulate layer animators and only dispatch ticks
when their owning layer is active.

TBR=

Change-Id: I1fc8a55abf68a712b71969bb1a11275dbe54c236
Reviewed-on: https://skia-review.googlesource.com/101201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-29 16:16:21 +00:00

30 lines
741 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieAnimator_DEFINED
#define SkottieAnimator_DEFINED
#include "SkSGScene.h"
#include <functional>
namespace Json { class Value; }
namespace skottie {
// This is the workhorse for property binding: depending on whether the property is animated,
// it will either apply immediately or instantiate and attach a keyframe animator.
template <typename T>
bool BindProperty(const Json::Value&,
sksg::AnimatorList*,
std::function<void(const T&)>&&,
const T* noop = nullptr);
} // namespace skottie
#endif // SkottieAnimator_DEFINED