f6de475e5c
R=bsalomon@google.com Review URL: https://codereview.chromium.org/22850006 git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
346 lines
14 KiB
C++
346 lines
14 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrEffect_DEFINED
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#define GrEffect_DEFINED
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#include "GrColor.h"
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#include "GrEffectUnitTest.h"
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#include "GrNoncopyable.h"
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#include "GrRefCnt.h"
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#include "GrTexture.h"
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#include "GrTextureAccess.h"
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#include "GrTypesPriv.h"
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class GrBackendEffectFactory;
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class GrContext;
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class GrEffect;
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class SkString;
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/**
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* A Wrapper class for GrEffect. Its ref-count will track owners that may use effects to enqueue
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* new draw operations separately from ownership within a deferred drawing queue. When the
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* GrEffectRef ref count reaches zero the scratch GrResources owned by the effect can be recycled
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* in service of later draws. However, the deferred draw queue may still own direct references to
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* the underlying GrEffect.
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*
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* GrEffectRefs created by new are placed in a per-thread managed pool. The pool is destroyed when
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* the thread ends. Therefore, all dynamically allocated GrEffectRefs must be unreffed before thread
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* termination.
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*/
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class GrEffectRef : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(GrEffectRef);
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virtual ~GrEffectRef();
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GrEffect* get() { return fEffect; }
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const GrEffect* get() const { return fEffect; }
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const GrEffect* operator-> () { return fEffect; }
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const GrEffect* operator-> () const { return fEffect; }
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void* operator new(size_t size);
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void operator delete(void* target);
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void* operator new(size_t size, void* placement) {
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return ::operator new(size, placement);
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}
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void operator delete(void* target, void* placement) {
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::operator delete(target, placement);
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}
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private:
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friend class GrEffect; // to construct these
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explicit GrEffectRef(GrEffect* effect);
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GrEffect* fEffect;
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typedef SkRefCnt INHERITED;
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};
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/** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
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Ganesh shading pipeline.
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Subclasses must have a function that produces a human-readable name:
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static const char* Name();
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GrEffect objects *must* be immutable: after being constructed, their fields may not change.
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GrEffect subclass objects should be created by factory functions that return GrEffectRef.
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There is no public way to wrap a GrEffect in a GrEffectRef. Thus, a factory should be a static
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member function of a GrEffect subclass.
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Because almost no code should ever handle a GrEffect directly outside of a GrEffectRef, we
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privately inherit from GrRefCnt to help prevent accidental direct ref'ing/unref'ing of effects.
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Dynamically allocated GrEffects and their corresponding GrEffectRefs are managed by a per-thread
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memory pool. The ref count of an effect must reach 0 before the thread terminates and the pool
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is destroyed. To create a static effect use the macro GR_CREATE_STATIC_EFFECT declared below.
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*/
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class GrEffect : private GrRefCnt {
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public:
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SK_DECLARE_INST_COUNT(GrEffect)
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/**
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* The types of vertex coordinates available to an effect in the vertex shader. Effects can
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* require their own vertex attribute but these coordinates are made available by the framework
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* in all programs. kCustom_CoordsType is provided to signify that an alternative set of coords
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* is used (usually an explicit vertex attribute) but its meaning is determined by the effect
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* subclass.
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*/
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enum CoordsType {
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kLocal_CoordsType,
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kPosition_CoordsType,
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kCustom_CoordsType,
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};
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virtual ~GrEffect();
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/**
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* This function is used to perform optimizations. When called the color and validFlags params
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* indicate whether the input components to this effect in the FS will have known values.
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* validFlags is a bitfield of GrColorComponentFlags. The function updates both params to
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* indicate known values of its output. A component of the color param only has meaning if the
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* corresponding bit in validFlags is set.
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*/
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virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0;
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/** This object, besides creating back-end-specific helper objects, is used for run-time-type-
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identification. The factory should be an instance of templated class,
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GrTBackendEffectFactory. It is templated on the subclass of GrEffect. The subclass must have
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a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created
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by the factory.
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Example:
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class MyCustomEffect : public GrEffect {
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...
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virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
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return GrTBackendEffectFactory<MyCustomEffect>::getInstance();
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}
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...
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};
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*/
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virtual const GrBackendEffectFactory& getFactory() const = 0;
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/** Returns true if this and other effect conservatively draw identically. It can only return
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true when the two effects are of the same subclass (i.e. they return the same object from
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from getFactory()).
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A return value of true from isEqual() should not be used to test whether the effects would
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generate the same shader code. To test for identical code generation use the EffectKey
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computed by the GrBackendEffectFactory:
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effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().glEffectKey(effectB).
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*/
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bool isEqual(const GrEffectRef& other) const {
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return this->isEqual(*other.get());
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}
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/** Human-meaningful string to identify this effect; may be embedded
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in generated shader code. */
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const char* name() const;
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int numTextures() const { return fTextureAccesses.count(); }
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/** Returns the access pattern for the texture at index. index must be valid according to
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numTextures(). */
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const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
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/** Shortcut for textureAccess(index).texture(); */
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GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
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/** Will this effect read the destination pixel value? */
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bool willReadDstColor() const { return fWillReadDstColor; }
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/** Will this effect read the fragment position? */
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bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
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int numVertexAttribs() const { return fVertexAttribTypes.count(); }
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GrSLType vertexAttribType(int index) const { return fVertexAttribTypes[index]; }
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static const int kMaxVertexAttribs = 2;
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/** Useful for effects that want to insert a texture matrix that is implied by the texture
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dimensions */
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static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
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SkASSERT(NULL != texture);
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SkMatrix mat;
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mat.setIDiv(texture->width(), texture->height());
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return mat;
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}
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void* operator new(size_t size);
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void operator delete(void* target);
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void* operator new(size_t size, void* placement) {
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return ::operator new(size, placement);
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}
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void operator delete(void* target, void* placement) {
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::operator delete(target, placement);
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}
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/** These functions are used when recording effects into a deferred drawing queue. The inc call
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keeps the effect alive outside of GrEffectRef while allowing any resources owned by the
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effect to be returned to the cache for reuse. The dec call must balance the inc call. */
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void incDeferredRefCounts() const {
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this->ref();
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int count = fTextureAccesses.count();
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for (int t = 0; t < count; ++t) {
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fTextureAccesses[t]->getTexture()->incDeferredRefCount();
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}
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}
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void decDeferredRefCounts() const {
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int count = fTextureAccesses.count();
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for (int t = 0; t < count; ++t) {
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fTextureAccesses[t]->getTexture()->decDeferredRefCount();
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}
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this->unref();
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}
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protected:
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/**
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* Subclasses call this from their constructor to register GrTextureAccesses. The effect
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* subclass manages the lifetime of the accesses (this function only stores a pointer). This
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* must only be called from the constructor because GrEffects are immutable.
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*/
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void addTextureAccess(const GrTextureAccess* textureAccess);
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/**
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* Subclasses call this from their constructor to register vertex attributes (at most
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* kMaxVertexAttribs). This must only be called from the constructor because GrEffects are
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* immutable.
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*/
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void addVertexAttrib(GrSLType type);
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GrEffect() : fWillReadDstColor(false), fWillReadFragmentPosition(false), fEffectRef(NULL) {}
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/** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
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an example factory function. */
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static GrEffectRef* CreateEffectRef(GrEffect* effect) {
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if (NULL == effect->fEffectRef) {
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effect->fEffectRef = SkNEW_ARGS(GrEffectRef, (effect));
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} else {
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effect->fEffectRef->ref();
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}
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return effect->fEffectRef;
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}
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static const GrEffectRef* CreateEffectRef(const GrEffect* effect) {
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return CreateEffectRef(const_cast<GrEffect*>(effect));
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}
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/** Used by GR_CREATE_STATIC_EFFECT below */
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static GrEffectRef* CreateStaticEffectRef(void* refStorage, GrEffect* effect) {
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SkASSERT(NULL == effect->fEffectRef);
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effect->fEffectRef = SkNEW_PLACEMENT_ARGS(refStorage, GrEffectRef, (effect));
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return effect->fEffectRef;
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}
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/** Helper used in subclass factory functions to unref the effect after it has been wrapped in a
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GrEffectRef. E.g.:
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class EffectSubclass : public GrEffect {
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public:
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GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) {
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AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param2, ...)));
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return CreateEffectRef(effect);
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}
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*/
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class AutoEffectUnref {
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public:
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AutoEffectUnref(GrEffect* effect) : fEffect(effect) { }
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~AutoEffectUnref() { fEffect->unref(); }
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operator GrEffect*() { return fEffect; }
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private:
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GrEffect* fEffect;
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};
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/** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass
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*/
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template <typename T>
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static const T& CastEffect(const GrEffect& effectRef) {
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return *static_cast<const T*>(&effectRef);
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}
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/**
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* If the effect subclass will read the destination pixel value then it must call this function
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* from its constructor. Otherwise, when its generated backend-specific effect class attempts
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* to generate code that reads the destination pixel it will fail.
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*/
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void setWillReadDstColor() { fWillReadDstColor = true; }
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/**
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* If the effect will generate a backend-specific effect that will read the fragment position
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* in the FS then it must call this method from its constructor. Otherwise, the request to
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* access the fragment position will be denied.
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*/
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void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
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private:
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bool isEqual(const GrEffect& other) const {
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if (&this->getFactory() != &other.getFactory()) {
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return false;
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}
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bool result = this->onIsEqual(other);
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#if GR_DEBUG
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if (result) {
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SkASSERT(this->numTextures() == other.numTextures());
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for (int i = 0; i < this->numTextures(); ++i) {
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SkASSERT(*fTextureAccesses[i] == *other.fTextureAccesses[i]);
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}
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}
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#endif
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return result;
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}
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/** Subclass implements this to support isEqual(). It will only be called if it is known that
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the two effects are of the same subclass (i.e. they return the same object from
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getFactory()).*/
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virtual bool onIsEqual(const GrEffect& other) const = 0;
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void EffectRefDestroyed() { fEffectRef = NULL; }
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friend class GrEffectRef; // to call EffectRefDestroyed()
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friend class GrEffectStage; // to rewrap GrEffect in GrEffectRef when restoring an effect-stage
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// from deferred state, to call isEqual on naked GrEffects, and
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// to inc/dec deferred ref counts.
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SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
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SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes;
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bool fWillReadDstColor;
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bool fWillReadFragmentPosition;
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GrEffectRef* fEffectRef;
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typedef GrRefCnt INHERITED;
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};
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inline GrEffectRef::GrEffectRef(GrEffect* effect) {
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SkASSERT(NULL != effect);
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effect->ref();
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fEffect = effect;
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}
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/**
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* This creates an effect outside of the effect memory pool. The effect's destructor will be called
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* at global destruction time. NAME will be the name of the created GrEffectRef.
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*/
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#define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS) \
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enum { \
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k_##NAME##_EffectRefOffset = GR_CT_ALIGN_UP(sizeof(EFFECT_CLASS), 8), \
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k_##NAME##_StorageSize = k_##NAME##_EffectRefOffset + sizeof(GrEffectRef) \
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}; \
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static SkAlignedSStorage<k_##NAME##_StorageSize> g_##NAME##_Storage; \
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static void* NAME##_RefLocation = (char*)g_##NAME##_Storage.get() + k_##NAME##_EffectRefOffset; \
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static GrEffect* NAME##_Effect SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS);\
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static SkAutoTDestroy<GrEffect> NAME##_ad(NAME##_Effect); \
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static GrEffectRef* NAME(GrEffect::CreateStaticEffectRef(NAME##_RefLocation, NAME##_Effect)); \
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static SkAutoTDestroy<GrEffectRef> NAME##_Ref_ad(NAME)
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#endif
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