skia2/tests/sksl/intrinsics/Asin.glsl
John Stiles 115645ee9b Evaluate various single-argument float intrinsics at compile time.
This CL only handles a subset of our intrinsics. In particular, it
avoids changing the behavior of `sqrt` as many of our tests use sqrt as
an optimization barrier.

The transcendental test inputs are intentionally kept very simple to
avoid putting numbers in the test outputs which could round differently
on various platforms and cause Housekeeper to complain.

Change-Id: I539f918294332310dcd6fe12fab163c0b6216f65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405398
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-05-07 14:37:18 +00:00

10 lines
435 B
GLSL

out vec4 sk_FragColor;
uniform vec4 input;
uniform vec4 expected;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
return ((((((asin(input.x) == expected.x && asin(input.xy) == expected.xy) && asin(input.xyz) == expected.xyz) && asin(input) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected ? colorGreen : colorRed;
}