017ffd7e05
$genType step($genType edge, $genType x); $genType step(float edge, $genType x); $genHType step($genHType edge, $genHType x); $genHType step(half edge, $genHType x); Change-Id: If52634d7a247772e922cb3fd2e3e8a7c36c275f6 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411842 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
970 B
GLSL
12 lines
970 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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const vec4 constGreen = vec4(0.0, 1.0, 0.0, 1.0);
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vec4 expectedA = vec4(0.0, 0.0, 1.0, 1.0);
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vec4 expectedB = vec4(1.0, 1.0, 0.0, 0.0);
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return ((((((((((((((step(0.5, testInputs.x) == expectedA.x && step(0.5, testInputs.xy) == expectedA.xy) && step(0.5, testInputs.xyz) == expectedA.xyz) && step(0.5, testInputs) == expectedA) && 0.0 == expectedA.x) && vec2(0.0, 0.0) == expectedA.xy) && vec3(0.0, 0.0, 1.0) == expectedA.xyz) && vec4(0.0, 0.0, 1.0, 1.0) == expectedA) && step(testInputs.x, 0.0) == expectedB.x) && step(testInputs.xy, vec2(0.0, 1.0)) == expectedB.xy) && step(testInputs.xyz, vec3(0.0, 1.0, 0.0)) == expectedB.xyz) && step(testInputs, constGreen) == expectedB) && 1.0 == expectedB.x) && vec2(1.0, 1.0) == expectedB.xy) && vec3(1.0, 1.0, 0.0) == expectedB.xyz) && vec4(1.0, 1.0, 0.0, 0.0) == expectedB ? colorGreen : colorRed;
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}
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