5d32fc4c1c
Will delete the files in obsolete/ at some point... git-svn-id: http://skia.googlecode.com/svn/trunk@830 2bbb7eff-a529-9590-31e7-b0007b416f81
364 lines
8.4 KiB
C++
364 lines
8.4 KiB
C++
#include "SkTextureCache.h"
|
|
|
|
//#define TRACE_HASH_HITS
|
|
//#define TRACE_TEXTURE_CACHE_PURGE
|
|
|
|
SkTextureCache::Entry::Entry(const SkBitmap& bitmap)
|
|
: fName(0), fKey(bitmap), fPrev(NULL), fNext(NULL) {
|
|
|
|
fMemSize = SkGL::ComputeTextureMemorySize(bitmap);
|
|
fLockCount = 0;
|
|
}
|
|
|
|
SkTextureCache::Entry::~Entry() {
|
|
if (fName != 0) {
|
|
glDeleteTextures(1, &fName);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
SkTextureCache::SkTextureCache(size_t countMax, size_t sizeMax)
|
|
: fHead(NULL), fTail(NULL),
|
|
fTexCountMax(countMax), fTexSizeMax(sizeMax),
|
|
fTexCount(0), fTexSize(0) {
|
|
|
|
sk_bzero(fHash, sizeof(fHash));
|
|
this->validate();
|
|
}
|
|
|
|
SkTextureCache::~SkTextureCache() {
|
|
#ifdef SK_DEBUG
|
|
Entry* entry = fHead;
|
|
while (entry) {
|
|
SkASSERT(entry->lockCount() == 0);
|
|
entry = entry->fNext;
|
|
}
|
|
#endif
|
|
this->validate();
|
|
}
|
|
|
|
void SkTextureCache::deleteAllCaches(bool texturesAreValid) {
|
|
this->validate();
|
|
|
|
Entry* entry = fHead;
|
|
while (entry) {
|
|
Entry* next = entry->fNext;
|
|
if (!texturesAreValid) {
|
|
entry->abandonTexture();
|
|
}
|
|
SkDELETE(entry);
|
|
entry = next;
|
|
}
|
|
|
|
fSorted.reset();
|
|
sk_bzero(fHash, sizeof(fHash));
|
|
|
|
fTexCount = 0;
|
|
fTexSize = 0;
|
|
|
|
fTail = fHead = NULL;
|
|
|
|
this->validate();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
int SkTextureCache::findInSorted(const Key& key) const {
|
|
int count = fSorted.count();
|
|
if (count == 0) {
|
|
return ~0;
|
|
}
|
|
|
|
Entry** sorted = fSorted.begin();
|
|
int lo = 0;
|
|
int hi = count - 1;
|
|
while (lo < hi) {
|
|
int mid = (hi + lo) >> 1;
|
|
if (sorted[mid]->getKey() < key) {
|
|
lo = mid + 1;
|
|
} else {
|
|
hi = mid;
|
|
}
|
|
}
|
|
|
|
// hi is now our best guess
|
|
const Entry* entry = sorted[hi];
|
|
if (entry->getKey() == key) {
|
|
return hi;
|
|
}
|
|
|
|
// return where to insert it
|
|
if (entry->getKey() < key) {
|
|
hi += 1;
|
|
}
|
|
return ~hi; // we twiddle to indicate not-found
|
|
}
|
|
|
|
#ifdef TRACE_HASH_HITS
|
|
static int gHashHits;
|
|
static int gSortedHits;
|
|
#endif
|
|
|
|
SkTextureCache::Entry* SkTextureCache::find(const Key& key, int* insert) const {
|
|
int count = fSorted.count();
|
|
if (count == 0) {
|
|
*insert = 0;
|
|
return NULL;
|
|
}
|
|
|
|
// check the hash first
|
|
int hashIndex = key.getHashIndex();
|
|
Entry* entry = fHash[hashIndex];
|
|
if (NULL != entry && entry->getKey() == key) {
|
|
#ifdef TRACE_HASH_HITS
|
|
gHashHits += 1;
|
|
#endif
|
|
return entry;
|
|
}
|
|
|
|
int index = this->findInSorted(key);
|
|
if (index >= 0) {
|
|
#ifdef TRACE_HASH_HITS
|
|
gSortedHits += 1;
|
|
#endif
|
|
entry = fSorted[index];
|
|
fHash[hashIndex] = entry;
|
|
return entry;
|
|
}
|
|
|
|
// ~index is where to insert the entry
|
|
*insert = ~index;
|
|
return NULL;
|
|
}
|
|
|
|
SkTextureCache::Entry* SkTextureCache::lock(const SkBitmap& bitmap) {
|
|
this->validate();
|
|
|
|
// call this before we call find(), so we don't reorder after find() and
|
|
// invalidate our index
|
|
this->purgeIfNecessary(SkGL::ComputeTextureMemorySize(bitmap));
|
|
|
|
Key key(bitmap);
|
|
int index;
|
|
Entry* entry = this->find(key, &index);
|
|
|
|
if (NULL == entry) {
|
|
entry = SkNEW_ARGS(Entry, (bitmap));
|
|
|
|
entry->fName = SkGL::BindNewTexture(bitmap, &entry->fTexSize);
|
|
if (0 == entry->fName) {
|
|
SkDELETE(entry);
|
|
return NULL;
|
|
}
|
|
fHash[key.getHashIndex()] = entry;
|
|
*fSorted.insert(index) = entry;
|
|
|
|
fTexCount += 1;
|
|
fTexSize += entry->memSize();
|
|
} else {
|
|
// detach from our llist
|
|
Entry* prev = entry->fPrev;
|
|
Entry* next = entry->fNext;
|
|
if (prev) {
|
|
prev->fNext = next;
|
|
} else {
|
|
SkASSERT(fHead == entry);
|
|
fHead = next;
|
|
}
|
|
if (next) {
|
|
next->fPrev = prev;
|
|
} else {
|
|
SkASSERT(fTail == entry);
|
|
fTail = prev;
|
|
}
|
|
// now bind the texture
|
|
glBindTexture(GL_TEXTURE_2D, entry->fName);
|
|
}
|
|
|
|
// add to head of llist for LRU
|
|
entry->fPrev = NULL;
|
|
entry->fNext = fHead;
|
|
if (NULL != fHead) {
|
|
SkASSERT(NULL == fHead->fPrev);
|
|
fHead->fPrev = entry;
|
|
}
|
|
fHead = entry;
|
|
if (NULL == fTail) {
|
|
fTail = entry;
|
|
}
|
|
|
|
this->validate();
|
|
entry->lock();
|
|
|
|
#ifdef TRACE_HASH_HITS
|
|
SkDebugf("---- texture cache hash=%d sorted=%d\n", gHashHits, gSortedHits);
|
|
#endif
|
|
return entry;
|
|
}
|
|
|
|
void SkTextureCache::unlock(Entry* entry) {
|
|
this->validate();
|
|
|
|
#ifdef SK_DEBUG
|
|
SkASSERT(entry);
|
|
int index = this->findInSorted(entry->getKey());
|
|
SkASSERT(fSorted[index] == entry);
|
|
#endif
|
|
|
|
SkASSERT(entry->fLockCount > 0);
|
|
entry->unlock();
|
|
}
|
|
|
|
void SkTextureCache::purgeIfNecessary(size_t extraSize) {
|
|
this->validate();
|
|
|
|
size_t countMax = fTexCountMax;
|
|
size_t sizeMax = fTexSizeMax;
|
|
|
|
// take extraSize into account, but watch for underflow of size_t
|
|
if (extraSize > sizeMax) {
|
|
sizeMax = 0;
|
|
} else {
|
|
sizeMax -= extraSize;
|
|
}
|
|
|
|
Entry* entry = fTail;
|
|
while (entry) {
|
|
if (fTexCount <= countMax && fTexSize <= sizeMax) {
|
|
break;
|
|
}
|
|
|
|
Entry* prev = entry->fPrev;
|
|
// don't purge an entry that is locked
|
|
if (entry->isLocked()) {
|
|
entry = prev;
|
|
continue;
|
|
}
|
|
|
|
fTexCount -= 1;
|
|
fTexSize -= entry->memSize();
|
|
|
|
// remove from our sorted and hash arrays
|
|
int index = this->findInSorted(entry->getKey());
|
|
SkASSERT(index >= 0);
|
|
fSorted.remove(index);
|
|
index = entry->getKey().getHashIndex();
|
|
if (entry == fHash[index]) {
|
|
fHash[index] = NULL;
|
|
}
|
|
|
|
// now detach it from our llist
|
|
Entry* next = entry->fNext;
|
|
if (prev) {
|
|
prev->fNext = next;
|
|
} else {
|
|
fHead = next;
|
|
}
|
|
if (next) {
|
|
next->fPrev = prev;
|
|
} else {
|
|
fTail = prev;
|
|
}
|
|
|
|
// now delete it
|
|
#ifdef TRACE_TEXTURE_CACHE_PURGE
|
|
SkDebugf("---- purge texture cache %d size=%d\n",
|
|
entry->name(), entry->memSize());
|
|
#endif
|
|
SkDELETE(entry);
|
|
|
|
// keep going
|
|
entry = prev;
|
|
}
|
|
|
|
this->validate();
|
|
}
|
|
|
|
void SkTextureCache::setMaxCount(size_t count) {
|
|
if (fTexCountMax != count) {
|
|
fTexCountMax = count;
|
|
this->purgeIfNecessary(0);
|
|
}
|
|
}
|
|
|
|
void SkTextureCache::setMaxSize(size_t size) {
|
|
if (fTexSizeMax != size) {
|
|
fTexSizeMax = size;
|
|
this->purgeIfNecessary(0);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef SK_DEBUG
|
|
void SkTextureCache::validate() const {
|
|
if (0 == fTexCount) {
|
|
SkASSERT(0 == fTexSize);
|
|
SkASSERT(NULL == fHead);
|
|
SkASSERT(NULL == fTail);
|
|
return;
|
|
}
|
|
|
|
SkASSERT(fTexSize); // do we allow a zero-sized texture?
|
|
SkASSERT(fHead);
|
|
SkASSERT(fTail);
|
|
|
|
SkASSERT(NULL == fHead->fPrev);
|
|
SkASSERT(NULL == fTail->fNext);
|
|
if (1 == fTexCount) {
|
|
SkASSERT(fHead == fTail);
|
|
}
|
|
|
|
const Entry* entry = fHead;
|
|
size_t count = 0;
|
|
size_t size = 0;
|
|
size_t i;
|
|
|
|
while (entry != NULL) {
|
|
SkASSERT(count < fTexCount);
|
|
SkASSERT(size < fTexSize);
|
|
size += entry->memSize();
|
|
count += 1;
|
|
if (NULL == entry->fNext) {
|
|
SkASSERT(fTail == entry);
|
|
}
|
|
entry = entry->fNext;
|
|
}
|
|
SkASSERT(count == fTexCount);
|
|
SkASSERT(size == fTexSize);
|
|
|
|
count = 0;
|
|
size = 0;
|
|
entry = fTail;
|
|
while (entry != NULL) {
|
|
SkASSERT(count < fTexCount);
|
|
SkASSERT(size < fTexSize);
|
|
size += entry->memSize();
|
|
count += 1;
|
|
if (NULL == entry->fPrev) {
|
|
SkASSERT(fHead == entry);
|
|
}
|
|
entry = entry->fPrev;
|
|
}
|
|
SkASSERT(count == fTexCount);
|
|
SkASSERT(size == fTexSize);
|
|
|
|
SkASSERT(count == (size_t)fSorted.count());
|
|
for (i = 1; i < count; i++) {
|
|
SkASSERT(fSorted[i-1]->getKey() < fSorted[i]->getKey());
|
|
}
|
|
|
|
for (i = 0; i < kHashCount; i++) {
|
|
if (fHash[i]) {
|
|
size_t index = fHash[i]->getKey().getHashIndex();
|
|
SkASSERT(index == i);
|
|
index = fSorted.find(fHash[i]);
|
|
SkASSERT((size_t)index < count);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|