skia2/modules/skottie/include/Skottie.h
Florin Malita 7903957247 [skottie] Initial property setters
Introduce a PropertyObserver to receive property notifications for layer
and shape nodes.

Properties are communicated using strongly-typed "handles", which act
as impedance adapters between the AE/BM model and the internal Skottie
model.

Bug: skia:
Change-Id: Ieb9be1ff843673f1f4fe900d3774c36956b7c941
Reviewed-on: https://skia-review.googlesource.com/156186
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2018-09-24 19:03:06 +00:00

171 lines
4.8 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Skottie_DEFINED
#define Skottie_DEFINED
#include "SkFontMgr.h"
#include "SkRefCnt.h"
#include "SkSize.h"
#include "SkString.h"
#include "SkTypes.h"
#include <memory>
class SkCanvas;
class SkData;
struct SkRect;
class SkStream;
namespace skjson { class ObjectValue; }
namespace sksg { class Scene; }
namespace skottie {
class PropertyObserver;
/**
* ResourceProvider allows Skottie embedders to control loading of external
* Skottie resources -- e.g. images, fonts, nested animations.
*/
class SK_API ResourceProvider : public SkRefCnt {
public:
ResourceProvider() = default;
virtual ~ResourceProvider() = default;
ResourceProvider(const ResourceProvider&) = delete;
ResourceProvider& operator=(const ResourceProvider&) = delete;
/**
* Load a resource (image, nested animation) specified by |path| + |name|, and
* return as an SkData.
*/
virtual sk_sp<SkData> load(const char resource_path[],
const char resource_name[]) const;
/**
* Load a web font from |url| and return as an SkData.
*
* -- Note --
*
* This mechanism assumes monolithic fonts (single data blob). Some web font providers may
* serve multiple font blobs, segmented for various unicode ranges, depending on user agent
* capabilities (woff, woff2). In that case, the embedder would need to advertise no user
* agent capabilities when fetching the URL, in order to receive full font data.
*/
virtual sk_sp<SkData> loadWebFont(const char url[]) const;
};
class SK_API Animation : public SkRefCnt {
public:
class Builder final {
public:
Builder();
~Builder();
struct Stats {
float fTotalLoadTimeMS = 0, // Total animation instantiation time.
fJsonParseTimeMS = 0, // Time spent building a JSON DOM.
fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph.
size_t fJsonSize = 0, // Input JSON size.
fAnimatorCount = 0; // Number of dynamically animated properties.
};
/**
* Returns various animation build stats.
*
* @return Stats (see above).
*/
const Stats& getStats() const { return fStats; }
/**
* Specify a loader for external resources (images, etc.).
*/
Builder& setResourceProvider(sk_sp<ResourceProvider>);
/**
* Specify a font manager for loading animation fonts.
*/
Builder& setFontManager(sk_sp<SkFontMgr>);
/**
* Specify a PropertyObserver to receive callbacks during parsing.
*
* See SkottieProperty.h for more details.
*
*/
Builder& setPropertyObserver(sk_sp<PropertyObserver>);
/**
* Animation factories.
*/
sk_sp<Animation> make(SkStream*);
sk_sp<Animation> make(const char* data, size_t length);
sk_sp<Animation> makeFromFile(const char path[]);
private:
sk_sp<ResourceProvider> fResourceProvider;
sk_sp<SkFontMgr> fFontMgr;
sk_sp<PropertyObserver> fPropertyObserver;
Stats fStats;
};
/**
* Animation factories.
*
* Use the Builder helper above for more options/control.
*/
static sk_sp<Animation> Make(const char* data, size_t length);
static sk_sp<Animation> Make(SkStream*);
static sk_sp<Animation> MakeFromFile(const char path[]);
~Animation() override;
/**
* Draws the current animation frame.
*
* @param canvas destination canvas
* @param dst optional destination rect
*/
void render(SkCanvas* canvas, const SkRect* dst = nullptr) const;
/**
* Updates the animation state for |t|.
*
* @param t normalized [0..1] frame selector (0 -> first frame, 1 -> final frame)
*
*/
void seek(SkScalar t);
/**
* Returns the animation duration in seconds.
*/
SkScalar duration() const { return fDuration; }
const SkString& version() const { return fVersion; }
const SkSize& size() const { return fSize; }
void setShowInval(bool show);
private:
Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size,
SkScalar inPoint, SkScalar outPoint, SkScalar duration);
std::unique_ptr<sksg::Scene> fScene;
const SkString fVersion;
const SkSize fSize;
const SkScalar fInPoint,
fOutPoint,
fDuration;
typedef SkRefCnt INHERITED;
};
} // namespace skottie
#endif // Skottie_DEFINED