skia2/tests/sksl/fp/GrChildProcessorSampleMatrixSingleInUniform.cpp
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

64 lines
3.1 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrChildProcessorSampleMatrixSingleInUniform.fp; do not modify.
**************************************************************************************************/
#include "GrChildProcessorSampleMatrixSingleInUniform.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLChildProcessorSampleMatrixSingleInUniform : public GrGLSLFragmentProcessor {
public:
GrGLSLChildProcessorSampleMatrixSingleInUniform() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrChildProcessorSampleMatrixSingleInUniform& _outer = args.fFp.cast<GrChildProcessorSampleMatrixSingleInUniform>();
(void) _outer;
auto matrix = _outer.matrix;
(void) matrix;
matrixVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrix");
SkString _sample0 = this->invokeChildWithMatrix(0, args);
fragBuilder->codeAppendf(
R"SkSL(return %s;
)SkSL"
, _sample0.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
const GrChildProcessorSampleMatrixSingleInUniform& _outer = _proc.cast<GrChildProcessorSampleMatrixSingleInUniform>();
{
static_assert(1 == 1); pdman.setSkMatrix(matrixVar, (_outer.matrix));
}
}
UniformHandle matrixVar;
};
GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixSingleInUniform::onCreateGLSLInstance() const {
return new GrGLSLChildProcessorSampleMatrixSingleInUniform();
}
void GrChildProcessorSampleMatrixSingleInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrChildProcessorSampleMatrixSingleInUniform::onIsEqual(const GrFragmentProcessor& other) const {
const GrChildProcessorSampleMatrixSingleInUniform& that = other.cast<GrChildProcessorSampleMatrixSingleInUniform>();
(void) that;
if (matrix != that.matrix) return false;
return true;
}
GrChildProcessorSampleMatrixSingleInUniform::GrChildProcessorSampleMatrixSingleInUniform(const GrChildProcessorSampleMatrixSingleInUniform& src)
: INHERITED(kGrChildProcessorSampleMatrixSingleInUniform_ClassID, src.optimizationFlags())
, matrix(src.matrix) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixSingleInUniform::clone() const {
return std::make_unique<GrChildProcessorSampleMatrixSingleInUniform>(*this);
}
#if GR_TEST_UTILS
SkString GrChildProcessorSampleMatrixSingleInUniform::onDumpInfo() const {
return SkStringPrintf("(matrix=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrix.rc(0, 0), matrix.rc(1, 0), matrix.rc(2, 0), matrix.rc(0, 1), matrix.rc(1, 1), matrix.rc(2, 1), matrix.rc(0, 2), matrix.rc(1, 2), matrix.rc(2, 2));
}
#endif