bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrSectionFields.fp; do not modify.
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**************************************************************************************************/
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#include "GrSectionFields.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLSectionFields : public GrGLSLFragmentProcessor {
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public:
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GrGLSLSectionFields() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrSectionFields& _outer = args.fFp.cast<GrSectionFields>();
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(void) _outer;
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fragBuilder->codeAppendf(
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R"SkSL(return half4(1.0);
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)SkSL"
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);
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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};
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GrGLSLFragmentProcessor* GrSectionFields::onCreateGLSLInstance() const {
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return new GrGLSLSectionFields();
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}
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void GrSectionFields::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrSectionFields::onIsEqual(const GrFragmentProcessor& other) const {
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const GrSectionFields& that = other.cast<GrSectionFields>();
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(void) that;
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return true;
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}
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#if GR_TEST_UTILS
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SkString GrSectionFields::onDumpInfo() const {
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}
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#endif
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