skia2/tests/sksl/fp/GrSectionFields.cpp
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

46 lines
1.5 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrSectionFields.fp; do not modify.
**************************************************************************************************/
#include "GrSectionFields.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLSectionFields : public GrGLSLFragmentProcessor {
public:
GrGLSLSectionFields() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrSectionFields& _outer = args.fFp.cast<GrSectionFields>();
(void) _outer;
fragBuilder->codeAppendf(
R"SkSL(return half4(1.0);
)SkSL"
);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
};
GrGLSLFragmentProcessor* GrSectionFields::onCreateGLSLInstance() const {
return new GrGLSLSectionFields();
}
void GrSectionFields::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrSectionFields::onIsEqual(const GrFragmentProcessor& other) const {
const GrSectionFields& that = other.cast<GrSectionFields>();
(void) that;
return true;
}
#if GR_TEST_UTILS
SkString GrSectionFields::onDumpInfo() const {
}
#endif