c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
40 lines
910 B
C++
40 lines
910 B
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GMBench_DEFINED
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#define GMBench_DEFINED
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#include "bench/Benchmark.h"
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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/**
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* Runs a GM as a benchmark by repeatedly drawing the GM.
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*/
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class GMBench : public Benchmark {
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public:
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// Constructor takes ownership of the GM param.
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GMBench(skiagm::GM* gm);
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~GMBench() override;
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void modifyGrContextOptions(GrContextOptions* options) override {
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return fGM->modifyGrContextOptions(options);
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}
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protected:
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const char* onGetName() override;
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bool isSuitableFor(Backend backend) override;
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void onDraw(int loops, SkCanvas* canvas) override;
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SkIPoint onGetSize() override;
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private:
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skiagm::GM* fGM;
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SkString fName;
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typedef Benchmark INHERITED;
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};
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#endif
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