skia2/tools/viewer/sk_app/android/surface_glue_android.h
liyuqian 796c5bb465 Initial commit of our new Android app to demo Skia.
Currently, there's only a simple Activity with a title bar and a surface view
that connects with Skia viewer native application.

Before integrating user action events, I want to make sure that the design and
implementation so far are good.  Note that the old NativeApplication-based
Activity (ViewerActivity) is still there for reference and test purposes. It
will be removed eventually.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952323004

Review-Url: https://codereview.chromium.org/1952323004
2016-05-09 08:49:29 -07:00

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1.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef surface_glue_android_DEFINED
#define surface_glue_android_DEFINED
#include <pthread.h>
#include <android/native_window_jni.h>
#include "../Application.h"
#include "../Window.h"
namespace sk_app {
enum MessageType {
kUndefined,
kSurfaceCreated,
kSurfaceChanged,
kSurfaceDestroyed,
kDestroyApp,
kContentInvalidated
};
struct Message {
MessageType fType = kUndefined;
ANativeWindow* fNativeWindow = nullptr;
Message() {}
Message(MessageType t) : fType(t) {}
};
struct SkiaAndroidApp {
int fPipes[2]; // 0 is the read message pipe, 1 is the write message pipe
Application* fApp;
Window* fWindow;
ANativeWindow* fNativeWindow;
SkiaAndroidApp();
~SkiaAndroidApp();
void postMessage(const Message& message);
void readMessage(Message* message);
void paintIfNeeded();
private:
pthread_t fThread;
};
} // namespace sk_app
#endif