skia2/fuzz
Michael Ludwig 799658f5c2 More sanitization of coordinates in GrTriangulator
It took a few "independent" changes in order to get the linked fuzzer
bugs to pass without failing. Leaving any out triggered an issue :/

 1. I changed nearly_flat to be <= epsilon, since if it's == epsilon and
    we split the edge, then the new coordinates would have
    difference < epsilon.
 2. I updated double_to_clamped_scalar to also snap very small values to
    0 (right now 16 * float epsilon).
 3. double_to_clamped_scalar is now used to clean up the computed
    intersection of two edges, and is used to process all initial
    vertices (in case the curve evaluation generates lots of denormals
    etc.)
 4. I updated the use of nearly_flat in checkForIntersection to report
    no intersection if both lines are nearly_flat. The comments suggest
    nearly_flat means you can't split along that line since the new
    coord is incalculable. So if both lines are flat, it's a really
    tough numerical scenario and I just punt.

Then I made a few other changes for the fuzzer and debugging:
 1. Added more logging messages and updated the code so that it compiles
    correctly if TRIANGULATOR_LOGGING is defined.
 2. I was also getting asserts in the fuzzer because the vertex
    allocator expects the vertex buffer to be detached by the path
    renderer before its destroyed, so I just have the fuzzer detach and
    discard it. Running locally, the fuzzer test cases from the two
    linked bugs pass successfully without oom'ing or timing out.

Bug: oss-fuzz:33672, oss-fuzz:33620
Change-Id: I7687b920db0a9e200b3fa79b323974b7812e52ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-05-10 15:23:02 +00:00
..
oss_fuzz Reland "Better first-class shader & color filter support in runtime effects" 2021-05-05 22:06:46 +00:00
coverage remove SkColorSpace::MakeICC() fuzzer 2018-05-23 16:31:11 +00:00
Fuzz.cpp Hide SkImageFilter::CropRect 2021-01-30 16:10:29 +00:00
Fuzz.h Hide SkImageFilter::CropRect 2021-01-30 16:10:29 +00:00
FuzzCanvas.cpp FilterQuality should no longer be needed. 2021-03-20 14:30:06 +00:00
FuzzCommon.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzCommon.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FuzzCreateDDL.cpp Handle null GrDirectContext in DDL Fuzzer 2020-07-31 18:12:53 +00:00
FuzzDDLThreading.cpp Bail if context creation fails in FuzzDDLThreadingGL 2021-03-04 03:50:26 +00:00
FuzzDrawFunctions.cpp FilterQuality should no longer be needed. 2021-03-20 14:30:06 +00:00
FuzzEncoders.cpp Add GrDirectContext arg to SkImage::readPixels 2020-08-27 19:26:29 +00:00
FuzzGradients.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FuzzMain.cpp Activate FuzzDDLThreading 2021-02-25 21:26:07 +00:00
FuzzParsePath.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FuzzPath.cpp add SKPath::readFromMemory() fuzzer 2020-08-12 17:40:16 +00:00
FuzzPathMeasure.cpp [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00
FuzzPathop.cpp Revert "Revert "switch to new filltype for SkPath"" 2019-11-26 17:43:14 +00:00
FuzzPolyUtils.cpp Move SkImageFilter functionality into private SkImageFilter_Base 2019-08-02 18:56:39 +00:00
FuzzRegionOp.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzRRect.cpp add SkRRect::readFromMemory() fuzzer 2020-08-11 20:26:28 +00:00
FuzzSkParagraph.cpp [fuzzing] Paint SkParagraph. 2021-02-08 22:42:53 +00:00
FuzzTriangulation.cpp More sanitization of coordinates in GrTriangulator 2021-05-10 15:23:02 +00:00
README.md [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00

We fuzz Skia using oss-fuzz, which in turn uses fuzzing engines such as libfuzzer, afl-fuzz, hong-fuzz and others.

We define a fuzzer to be a targeted bit of code that takes a randomized input and executes code in a specific area. For example, we have a codec fuzzer which takes a mutated png/jpeg or similar file and attempts to turn it into an SkImage. We also have a canvas fuzzer which takes in a random set of bytes and turns them into calls on SkCanvas.

See [../site/dev/testing/fuzz.md] for more information on building and running fuzzers.

See also: