skia2/samplecode/SampleGL.cpp
reed@android.com 0767e4742e add CG imagedecoder (still needs encoding)
update some sample files to not use obsolete SkShaderExtras.h



git-svn-id: http://skia.googlecode.com/svn/trunk@46 2bbb7eff-a529-9590-31e7-b0007b416f81
2008-12-23 16:06:51 +00:00

207 lines
6.0 KiB
C++

#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "Sk64.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkImageDecoder.h"
#include "SkKernel33MaskFilter.h"
#include "SkPath.h"
#include "SkRandom.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkUtils.h"
#include "SkColorPriv.h"
#include "SkColorFilter.h"
#include "SkTime.h"
#include "SkTypeface.h"
#include "SkXfermode.h"
// effects
#include "SkGradientShader.h"
#include "SkShaderExtras.h"
#include "SkUnitMappers.h"
#include "SkStream.h"
#include "SkXMLParser.h"
#include "SkGLCanvas.h"
#include <AGL/agl.h>
#include <OpenGL/gl.h>
extern void* gSampleWind;
static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h)
{
bm->setConfig(config, w, h);
bm->allocPixels();
bm->eraseColor(0);
SkCanvas canvas(*bm);
SkPoint pts[] = { 0, 0, SkIntToScalar(w), SkIntToScalar(h) };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
SkPaint paint;
SkUnitMapper* um = NULL;
// um = new SkCosineMapper;
// um = new SkDiscreteMapper(12);
SkAutoUnref au(um);
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
SkRect r;
r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
canvas.drawOval(r, paint);
}
static void premulBitmap(const SkBitmap& bm) {
for (int y = 0; y < bm.height(); y++) {
SkPMColor* p = bm.getAddr32(0, y);
for (int x = 0; x < bm.width(); x++) {
SkPMColor c = *p;
unsigned a = SkGetPackedA32(c);
unsigned r = SkGetPackedR32(c);
unsigned g = SkGetPackedG32(c);
unsigned b = SkGetPackedB32(c);
unsigned scale = SkAlpha255To256(a);
r = SkAlphaMul(r, scale);
g = SkAlphaMul(g, scale);
b = SkAlphaMul(b, scale);
*p++ = SkPackARGB32(a, r, g, b);
}
}
}
class GLView : public SkView {
public:
AGLContext fCtx;
SkBitmap fOffscreen;
SkBitmap fTexture[3];
GLView() {
makebm(&fTexture[0], SkBitmap::kARGB_8888_Config, 64, 100);
makebm(&fTexture[1], SkBitmap::kRGB_565_Config, 64, 100);
makebm(&fTexture[2], SkBitmap::kARGB_4444_Config, 64, 100);
GLint major, minor;
aglGetVersion(&major, &minor);
SkDebugf("---- version %d %d\n", major, minor);
GLint attr[] = {
AGL_RGBA,
AGL_DEPTH_SIZE, 32,
AGL_OFFSCREEN,
AGL_NONE
};
SkDebugf("------ attr %p %d\n", attr, sizeof(attr));
AGLPixelFormat format = aglCreatePixelFormat(attr);
SkDebugf("----- format %p\n", format);
fCtx = aglCreateContext(format, 0);
SkDebugf("----- context %p\n", fCtx);
GLboolean success; //= aglSetWindowRef(fCtx, (WindowRef)gSampleWind);
// SkDebugf("----- aglSetWindowRef %d\n", success);
aglEnable(fCtx, GL_BLEND);
aglEnable(fCtx, GL_LINE_SMOOTH);
aglEnable(fCtx, GL_POINT_SMOOTH);
aglEnable(fCtx, GL_POLYGON_SMOOTH);
fOffscreen.setConfig(SkBitmap::kARGB_8888_Config, 300, 300);
fOffscreen.allocPixels();
success = aglSetOffScreen(fCtx,
fOffscreen.width(),
fOffscreen.height(),
fOffscreen.rowBytes(),
fOffscreen.getPixels());
GLenum err = aglGetError();
SkDebugf("---- setoffscreen %d %d %s\n", success, err, aglErrorString(err));
aglSetCurrentContext(fCtx);
glOrtho(0, fOffscreen.width(),
fOffscreen.height(), 0,
-1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glEnable(GL_TEXTURE_2D);
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "GL");
return true;
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkGLCanvas c(fOffscreen.width(), fOffscreen.height());
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
SkPaint p;
p.setAntiAlias(true);
c.drawColor(SK_ColorWHITE);
p.setColor(SK_ColorRED);
c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
p.setColor(SK_ColorGREEN);
p.setStrokeWidth(SkIntToScalar(6));
p.setStrokeCap(SkPaint::kRound_Cap);
c.drawLine(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(40), SkIntToScalar(50), p);
// c.scale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
p.setColor(0x880000FF);
c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
for (int i = 0; i < SK_ARRAY_COUNT(fTexture); i++) {
c.drawBitmap(fTexture[i], SkIntToScalar(10), SkIntToScalar(100), NULL);
c.translate(SkIntToScalar(fTexture[i].width()), 0);
}
p.setColor(SK_ColorBLUE);
c.drawRectCoords(SkIntToScalar(10), SkIntToScalar(100),
SkIntToScalar(10+fTexture[0].width()),
SkIntToScalar(100+fTexture[0].height()),
p);
////////
glFlush();
premulBitmap(fOffscreen);
canvas->drawBitmap(fOffscreen, SkIntToScalar(10), SkIntToScalar(10), NULL);
}
private:
typedef SkView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new GLView; }
static SkViewRegister reg(MyFactory);