0767e4742e
update some sample files to not use obsolete SkShaderExtras.h git-svn-id: http://skia.googlecode.com/svn/trunk@46 2bbb7eff-a529-9590-31e7-b0007b416f81
207 lines
6.0 KiB
C++
207 lines
6.0 KiB
C++
#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "Sk64.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkImageDecoder.h"
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#include "SkKernel33MaskFilter.h"
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#include "SkPath.h"
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#include "SkRandom.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkUtils.h"
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#include "SkColorPriv.h"
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#include "SkColorFilter.h"
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#include "SkTime.h"
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#include "SkTypeface.h"
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#include "SkXfermode.h"
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// effects
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#include "SkGradientShader.h"
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#include "SkShaderExtras.h"
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#include "SkUnitMappers.h"
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#include "SkStream.h"
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#include "SkXMLParser.h"
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#include "SkGLCanvas.h"
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#include <AGL/agl.h>
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#include <OpenGL/gl.h>
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extern void* gSampleWind;
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static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h)
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{
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bm->setConfig(config, w, h);
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bm->allocPixels();
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bm->eraseColor(0);
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SkCanvas canvas(*bm);
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SkPoint pts[] = { 0, 0, SkIntToScalar(w), SkIntToScalar(h) };
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SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
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SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
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SkPaint paint;
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SkUnitMapper* um = NULL;
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// um = new SkCosineMapper;
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// um = new SkDiscreteMapper(12);
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SkAutoUnref au(um);
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paint.setAntiAlias(true);
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paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
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SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
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SkRect r;
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r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
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canvas.drawOval(r, paint);
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}
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static void premulBitmap(const SkBitmap& bm) {
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for (int y = 0; y < bm.height(); y++) {
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SkPMColor* p = bm.getAddr32(0, y);
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for (int x = 0; x < bm.width(); x++) {
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SkPMColor c = *p;
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unsigned a = SkGetPackedA32(c);
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unsigned r = SkGetPackedR32(c);
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unsigned g = SkGetPackedG32(c);
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unsigned b = SkGetPackedB32(c);
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unsigned scale = SkAlpha255To256(a);
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r = SkAlphaMul(r, scale);
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g = SkAlphaMul(g, scale);
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b = SkAlphaMul(b, scale);
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*p++ = SkPackARGB32(a, r, g, b);
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}
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}
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}
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class GLView : public SkView {
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public:
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AGLContext fCtx;
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SkBitmap fOffscreen;
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SkBitmap fTexture[3];
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GLView() {
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makebm(&fTexture[0], SkBitmap::kARGB_8888_Config, 64, 100);
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makebm(&fTexture[1], SkBitmap::kRGB_565_Config, 64, 100);
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makebm(&fTexture[2], SkBitmap::kARGB_4444_Config, 64, 100);
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GLint major, minor;
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aglGetVersion(&major, &minor);
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SkDebugf("---- version %d %d\n", major, minor);
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GLint attr[] = {
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AGL_RGBA,
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AGL_DEPTH_SIZE, 32,
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AGL_OFFSCREEN,
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AGL_NONE
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};
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SkDebugf("------ attr %p %d\n", attr, sizeof(attr));
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AGLPixelFormat format = aglCreatePixelFormat(attr);
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SkDebugf("----- format %p\n", format);
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fCtx = aglCreateContext(format, 0);
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SkDebugf("----- context %p\n", fCtx);
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GLboolean success; //= aglSetWindowRef(fCtx, (WindowRef)gSampleWind);
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// SkDebugf("----- aglSetWindowRef %d\n", success);
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aglEnable(fCtx, GL_BLEND);
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aglEnable(fCtx, GL_LINE_SMOOTH);
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aglEnable(fCtx, GL_POINT_SMOOTH);
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aglEnable(fCtx, GL_POLYGON_SMOOTH);
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fOffscreen.setConfig(SkBitmap::kARGB_8888_Config, 300, 300);
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fOffscreen.allocPixels();
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success = aglSetOffScreen(fCtx,
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fOffscreen.width(),
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fOffscreen.height(),
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fOffscreen.rowBytes(),
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fOffscreen.getPixels());
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GLenum err = aglGetError();
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SkDebugf("---- setoffscreen %d %d %s\n", success, err, aglErrorString(err));
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aglSetCurrentContext(fCtx);
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glOrtho(0, fOffscreen.width(),
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fOffscreen.height(), 0,
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-1, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
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glEnable(GL_TEXTURE_2D);
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}
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protected:
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// overrides from SkEventSink
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virtual bool onQuery(SkEvent* evt) {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "GL");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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SkGLCanvas c(fOffscreen.width(), fOffscreen.height());
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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SkPaint p;
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p.setAntiAlias(true);
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c.drawColor(SK_ColorWHITE);
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p.setColor(SK_ColorRED);
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c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
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p.setColor(SK_ColorGREEN);
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p.setStrokeWidth(SkIntToScalar(6));
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p.setStrokeCap(SkPaint::kRound_Cap);
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c.drawLine(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(40), SkIntToScalar(50), p);
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// c.scale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
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p.setColor(0x880000FF);
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c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
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for (int i = 0; i < SK_ARRAY_COUNT(fTexture); i++) {
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c.drawBitmap(fTexture[i], SkIntToScalar(10), SkIntToScalar(100), NULL);
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c.translate(SkIntToScalar(fTexture[i].width()), 0);
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}
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p.setColor(SK_ColorBLUE);
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c.drawRectCoords(SkIntToScalar(10), SkIntToScalar(100),
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SkIntToScalar(10+fTexture[0].width()),
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SkIntToScalar(100+fTexture[0].height()),
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p);
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////////
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glFlush();
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premulBitmap(fOffscreen);
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canvas->drawBitmap(fOffscreen, SkIntToScalar(10), SkIntToScalar(10), NULL);
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}
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private:
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typedef SkView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new GLView; }
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static SkViewRegister reg(MyFactory);
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