84fd1c2dec
Bug: skia:11760, skia:11787 Change-Id: Idfedb90576e0484bf32a9002081c0fcb888141eb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388216 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
257 lines
5.9 KiB
C++
257 lines
5.9 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/*
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* This GM exercises stroking of paths with large stroke lengths, which is
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* referred to as "overstroke" for brevity. In Skia as of 8/2016 we offset
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* each part of the curve the request amount even if it makes the offsets
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* overlap and create holes. There is not a really great algorithm for this
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* and several other 2D graphics engines have the same bug.
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*
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* The old Nvidia Path Renderer used to yield correct results, so a possible
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* direction of attack is to use the GPU and a completely different algorithm.
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*
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* See crbug.com/589769 skbug.com/5405 skbug.com/5406
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPathBuilder.h"
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#include "include/core/SkPathMeasure.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkScalar.h"
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#include "src/core/SkPointPriv.h"
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#include <cstddef>
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const SkScalar OVERSTROKE_WIDTH = 500.0f;
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const SkScalar NORMALSTROKE_WIDTH = 3.0f;
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//////// path and paint builders
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SkPaint make_normal_paint() {
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(NORMALSTROKE_WIDTH);
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p.setColor(SK_ColorBLUE);
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return p;
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}
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SkPaint make_overstroke_paint() {
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(OVERSTROKE_WIDTH);
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return p;
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}
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SkPath quad_path() {
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return SkPathBuilder().moveTo(0, 0)
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.lineTo(100, 0)
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.quadTo(50, -40, 0, 0)
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.close()
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.detach();
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}
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SkPath cubic_path() {
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SkPath path;
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path.moveTo(0, 0);
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path.cubicTo(25, 75,
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75, -50,
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100, 0);
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return path;
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}
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SkPath oval_path() {
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SkRect oval = SkRect::MakeXYWH(0, -25, 100, 50);
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return SkPathBuilder().arcTo(oval, 0, 359, true).close().detach();
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}
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SkPath ribs_path(SkPath path, SkScalar radius) {
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SkPath ribs;
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const SkScalar spacing = 5.0f;
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float accum = 0.0f;
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SkPathMeasure meas(path, false);
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SkScalar length = meas.getLength();
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SkPoint pos;
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SkVector tan;
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while (accum < length) {
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if (meas.getPosTan(accum, &pos, &tan)) {
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tan.scale(radius);
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SkPointPriv::RotateCCW(&tan);
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ribs.moveTo(pos.x() + tan.x(), pos.y() + tan.y());
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ribs.lineTo(pos.x() - tan.x(), pos.y() - tan.y());
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}
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accum += spacing;
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}
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return ribs;
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}
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void draw_ribs(SkCanvas *canvas, SkPath path) {
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SkPath ribs = ribs_path(path, OVERSTROKE_WIDTH/2.0f);
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SkPaint p = make_normal_paint();
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p.setStrokeWidth(1);
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p.setColor(SK_ColorBLUE);
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p.setColor(SK_ColorGREEN);
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canvas->drawPath(ribs, p);
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}
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///////// quads
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void draw_small_quad(SkCanvas *canvas) {
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// scaled so it's visible
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// canvas->scale(8, 8);
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SkPaint p = make_normal_paint();
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SkPath path = quad_path();
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draw_ribs(canvas, path);
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canvas->drawPath(path, p);
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}
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void draw_large_quad(SkCanvas *canvas) {
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SkPaint p = make_overstroke_paint();
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SkPath path = quad_path();
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canvas->drawPath(path, p);
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draw_ribs(canvas, path);
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}
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void draw_quad_fillpath(SkCanvas *canvas) {
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SkPath path = quad_path();
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SkPaint p = make_overstroke_paint();
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SkPaint fillp = make_normal_paint();
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fillp.setColor(SK_ColorMAGENTA);
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SkPath fillpath;
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p.getFillPath(path, &fillpath);
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canvas->drawPath(fillpath, fillp);
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}
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void draw_stroked_quad(SkCanvas *canvas) {
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canvas->translate(400, 0);
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draw_large_quad(canvas);
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draw_quad_fillpath(canvas);
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}
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////////// cubics
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void draw_small_cubic(SkCanvas *canvas) {
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SkPaint p = make_normal_paint();
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SkPath path = cubic_path();
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draw_ribs(canvas, path);
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canvas->drawPath(path, p);
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}
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void draw_large_cubic(SkCanvas *canvas) {
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SkPaint p = make_overstroke_paint();
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SkPath path = cubic_path();
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canvas->drawPath(path, p);
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draw_ribs(canvas, path);
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}
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void draw_cubic_fillpath(SkCanvas *canvas) {
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SkPath path = cubic_path();
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SkPaint p = make_overstroke_paint();
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SkPaint fillp = make_normal_paint();
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fillp.setColor(SK_ColorMAGENTA);
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SkPath fillpath;
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p.getFillPath(path, &fillpath);
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canvas->drawPath(fillpath, fillp);
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}
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void draw_stroked_cubic(SkCanvas *canvas) {
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canvas->translate(400, 0);
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draw_large_cubic(canvas);
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draw_cubic_fillpath(canvas);
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}
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////////// ovals
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void draw_small_oval(SkCanvas *canvas) {
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SkPaint p = make_normal_paint();
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SkPath path = oval_path();
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draw_ribs(canvas, path);
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canvas->drawPath(path, p);
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}
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void draw_large_oval(SkCanvas *canvas) {
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SkPaint p = make_overstroke_paint();
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SkPath path = oval_path();
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canvas->drawPath(path, p);
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draw_ribs(canvas, path);
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}
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void draw_oval_fillpath(SkCanvas *canvas) {
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SkPath path = oval_path();
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SkPaint p = make_overstroke_paint();
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SkPaint fillp = make_normal_paint();
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fillp.setColor(SK_ColorMAGENTA);
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SkPath fillpath;
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p.getFillPath(path, &fillpath);
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canvas->drawPath(fillpath, fillp);
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}
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void draw_stroked_oval(SkCanvas *canvas) {
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canvas->translate(400, 0);
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draw_large_oval(canvas);
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draw_oval_fillpath(canvas);
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}
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////////// gm
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void (*examples[])(SkCanvas *canvas) = {
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draw_small_quad, draw_stroked_quad, draw_small_cubic,
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draw_stroked_cubic, draw_small_oval, draw_stroked_oval,
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};
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DEF_SIMPLE_GM(OverStroke, canvas, 500, 500) {
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const size_t length = sizeof(examples) / sizeof(examples[0]);
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const size_t width = 2;
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for (size_t i = 0; i < length; i++) {
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int x = (int)(i % width);
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int y = (int)(i / width);
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canvas->save();
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canvas->translate(150.0f * x, 150.0f * y);
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canvas->scale(0.2f, 0.2f);
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canvas->translate(300.0f, 400.0f);
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examples[i](canvas);
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canvas->restore();
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}
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}
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