7a3f5506b6
This CL will be used to test for potential performance regressions (or improvements) that we might cause by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I26b7687c341eb6d81231406381c39869cfccf6d6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381259 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
47 lines
564 B
GLSL
47 lines
564 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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float _1_y = 123.0;
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float z = 0.0;
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float _0_y = z;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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++_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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--_0_y;
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_0_y = 42.0;
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_0_y;
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sk_FragColor.x = z;
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}
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