skia2/tests/GLInterfaceValidation.cpp
tfarina@chromium.org 4ee16bfaed Add a DEF_GPUTEST() macro.
This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.

BUG=skia:1952
TEST=tests
R=mtklein@google.com

Review URL: https://codereview.chromium.org/132293005

git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-10 22:08:27 +00:00

37 lines
1.2 KiB
C++
Executable File

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "TestClassDef.h"
// This is a GPU-backend specific test
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
DEF_GPUTEST(GLInterfaceValidation, reporter, factory) {
for (int i = 0; i <= GrContextFactory::kLastGLContextType; ++i) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i;
// this forces the factory to make the context if it hasn't yet
factory->get(glCtxType);
SkGLContextHelper* glCtxHelper = factory->getGLContext(glCtxType);
REPORTER_ASSERT(reporter, NULL != glCtxHelper);
if (NULL != glCtxHelper) {
const GrGLInterface* interface = glCtxHelper->gl();
for (GrGLBinding binding = kFirstGrGLBinding;
binding <= kLastGrGLBinding;
binding = static_cast<GrGLBinding>(binding << 1)) {
if (interface->fBindingsExported & binding) {
REPORTER_ASSERT(reporter, interface->validate(binding));
}
}
}
}
}
#endif