7ef28f35a2
This reverts commit7fa5c31c2c
. Reason for revert: Relanding this change now that other fixes have landed. Original change's description: > Revert "Plumb GrBackendTexture throughout skia." > > This reverts commit7da62b9059
. > > Reason for revert: fix android roll > > Original change's description: > > Plumb GrBackendTexture throughout skia. > > > > Bug: skia: > > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875 > > Reviewed-on: https://skia-review.googlesource.com/13645 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89 > Reviewed-on: https://skia-review.googlesource.com/13773 > Reviewed-by: Stan Iliev <stani@google.com> > Commit-Queue: Stan Iliev <stani@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,stani@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I92bc074e4fe37fa5c83186afadc472c03802e8f2 Reviewed-on: https://skia-review.googlesource.com/13975 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTypes.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGpu.h"
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#include "GrRenderTarget.h"
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#include "GrResourceProvider.h"
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#include "GrTest.h"
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#include "GrTexture.h"
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#include "GrSurfacePriv.h"
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#include "Test.h"
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// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
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// and render targets to GrSurface all work as expected.
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DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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GrSurfaceDesc desc;
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = 256;
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desc.fHeight = 256;
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desc.fSampleCnt = 0;
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sk_sp<GrSurface> texRT1 = context->resourceProvider()->createTexture(desc, SkBudgeted::kNo);
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REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asRenderTarget());
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REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asTexture());
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REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
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texRT1->asTexture());
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REPORTER_ASSERT(reporter, texRT1->asRenderTarget() ==
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static_cast<GrSurface*>(texRT1->asTexture()));
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REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
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static_cast<GrSurface*>(texRT1->asTexture()));
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desc.fFlags = kNone_GrSurfaceFlags;
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sk_sp<GrTexture> tex1 = context->resourceProvider()->createTexture(desc, SkBudgeted::kNo);
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REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget());
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REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture());
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REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1.get()) == tex1->asTexture());
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GrBackendObject backendTexHandle = context->getGpu()->createTestingOnlyBackendTexture(
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nullptr, 256, 256, kRGBA_8888_GrPixelConfig);
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GrBackendTexture backendTex = GrTest::CreateBackendTexture(context->contextPriv().getBackend(),
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256,
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256,
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kRGBA_8888_GrPixelConfig,
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backendTexHandle);
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sk_sp<GrSurface> texRT2 = context->resourceProvider()->wrapBackendTexture(
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backendTex, kTopLeft_GrSurfaceOrigin, kRenderTarget_GrBackendTextureFlag, 0,
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kBorrow_GrWrapOwnership);
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REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asRenderTarget());
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REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asTexture());
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REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
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texRT2->asTexture());
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REPORTER_ASSERT(reporter, texRT2->asRenderTarget() ==
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static_cast<GrSurface*>(texRT2->asTexture()));
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REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
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static_cast<GrSurface*>(texRT2->asTexture()));
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context->getGpu()->deleteTestingOnlyBackendTexture(backendTexHandle);
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}
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#endif
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