skia2/tools/gpu/BackendTextureImageFactory.cpp
Brian Salomon 7ac9b5fdb6 Add async rescale and read APIs to SkImage.
These function the same as the already existing
SkSurface APIs.

Bug: skia:10431

Change-Id: I4f1e842d8d4b72ee27bae5f8a85e499e130d420c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299281
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-06-26 15:25:10 +00:00

84 lines
3.0 KiB
C++

/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/gpu/BackendTextureImageFactory.h"
#include "include/core/SkImage.h"
#include "include/core/SkPixmap.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "src/core/SkAutoPixmapStorage.h"
namespace {
class ManagedBackendTexture : public SkNVRefCnt<ManagedBackendTexture> {
public:
~ManagedBackendTexture() {
if (fContext && fTexture.isValid()) {
fContext->submit(true);
fContext->deleteBackendTexture(fTexture);
}
}
static void Proc(void* context) { static_cast<ManagedBackendTexture*>(context)->unref(); }
template <typename... Args>
static sk_sp<ManagedBackendTexture> Make(GrContext* context, Args&&... args) {
sk_sp<ManagedBackendTexture> mbet(new ManagedBackendTexture);
mbet->fContext = context;
mbet->fTexture = context->createBackendTexture(std::forward<Args>(args)...,
Proc,
mbet->refAndPassAsContext());
return mbet;
}
const GrBackendTexture& texture() { return fTexture; }
void* refAndPassAsContext() {
this->ref();
return static_cast<void*>(this);
}
private:
ManagedBackendTexture() = default;
GrContext* fContext = nullptr;
GrBackendTexture fTexture;
};
} // namespace
namespace sk_gpu_test {
sk_sp<SkImage> MakeBackendTextureImage(GrContext* context,
const SkPixmap& pixmap,
GrRenderable renderable,
GrSurfaceOrigin origin) {
const SkPixmap* src = &pixmap;
SkAutoPixmapStorage temp;
if (origin == kBottomLeft_GrSurfaceOrigin) {
temp.alloc(src->info());
auto s = static_cast<const char*>(src->addr(0, pixmap.height() - 1));
auto d = static_cast<char*>(temp.writable_addr(0, 0));
for (int y = 0; y < temp.height(); ++y, s -= pixmap.rowBytes(), d += temp.rowBytes()) {
std::copy_n(s, temp.info().minRowBytes(), d);
}
src = &temp;
}
auto mbet = ManagedBackendTexture::Make(context, src, 1, renderable, GrProtected::kNo);
auto image = SkImage::MakeFromTexture(context, mbet->texture(), origin, src->colorType(),
src->alphaType(), src->refColorSpace(),
ManagedBackendTexture::Proc, mbet->refAndPassAsContext());
// We currently have an issue where depending on how MakeFromTexture fails it may not
// call the release proc (to be fixed soon, crbug.com/1097484). For now we use this hack
// to see if it failed without calling Proc.
if (!image) {
context->submit(true);
if (!mbet->unique()) {
ManagedBackendTexture::Proc(mbet.get());
}
}
return image;
}
} // namespace sk_gpu_test