bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
70 lines
1.4 KiB
GLSL
70 lines
1.4 KiB
GLSL
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vec4 main() {
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int _1_unknown = int(sqrt(1.0));
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bool _2_ok = true;
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int _3_x = 34;
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_2_ok = true;
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_3_x = 30;
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_2_ok = true;
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_3_x = 64;
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_2_ok = true;
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_3_x = 16;
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_2_ok = true;
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_3_x = 1;
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_2_ok = true;
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_3_x = -2;
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_2_ok = true;
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_3_x = 3;
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_2_ok = true;
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_3_x = -4;
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_2_ok = true;
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_3_x = 5;
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_2_ok = true;
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_3_x = -6;
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_2_ok = true;
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_3_x = 7;
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_2_ok = true;
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_3_x = -8;
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_2_ok = true;
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_3_x = 9;
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_2_ok = true;
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_3_x = -10;
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_2_ok = true;
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_3_x = 11;
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_2_ok = true;
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_3_x = -12;
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_2_ok = true;
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_3_x = _1_unknown;
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_2_ok = _3_x == _1_unknown;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = 0;
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_2_ok = _2_ok;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = 0;
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_2_ok = _2_ok;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = 0;
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_2_ok = _2_ok;
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_3_x += 1;
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_2_ok = _2_ok && _3_x == 1;
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_2_ok = _2_ok && _3_x == 1;
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_3_x -= 2;
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_2_ok = _2_ok && _3_x == -1;
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_2_ok = _2_ok && _3_x == -1;
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_2_ok = _2_ok && _3_x == -1;
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_3_x *= 2;
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_2_ok = _2_ok && _3_x == -2;
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_2_ok = _2_ok && _3_x == -2;
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_3_x /= 2;
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_2_ok = _2_ok && _3_x == -1;
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return _2_ok ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
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}
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