c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
28 lines
1.2 KiB
C++
28 lines
1.2 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=556832ac5711af662a98c21c547185e9
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REG_FIDDLE(Canvas_getDeviceClipBounds, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkCanvas device(256, 256);
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canvas = &device;
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SkIRect bounds = canvas->getDeviceClipBounds();
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SkDebugf("left:%d top:%d right:%d bottom:%d\n",
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bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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SkPoint clipPoints[] = {{30, 130}, {120, 130}, {120, 230} };
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SkPath clipPath;
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clipPath.addPoly(clipPoints, SK_ARRAY_COUNT(clipPoints), true);
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canvas->save();
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canvas->clipPath(clipPath);
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bounds = canvas->getDeviceClipBounds();
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SkDebugf("left:%d top:%d right:%d bottom:%d\n",
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bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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canvas->restore();
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canvas->scale(1.f/2, 1.f/2);
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canvas->clipPath(clipPath);
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bounds = canvas->getDeviceClipBounds();
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SkDebugf("left:%d top:%d right:%d bottom:%d\n",
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bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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}
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} // END FIDDLE
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