skia2/gm/skbug_8664.cpp
Mike Reed 2bdf6ed96f Stop using SkFilterQuality
Change-Id: Ief80d125eacb5922b95ab16ebc8d6b483469ada7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429097
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-07-17 01:55:42 +00:00

65 lines
2.1 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "tools/Resources.h"
DEF_SIMPLE_GM(skbug_8664, canvas, 830, 550) {
const struct {
SkScalar fSx, fSy, fTx, fTy;
} xforms[] = {
{ 1, 1, 0, 0 },
{ 0.5f, 0.5f, 530, 0 },
{ 0.25f, 0.25f, 530, 275 },
{ 0.125f, 0.125f, 530, 420 },
};
// Must be at least medium to require mipmaps when we downscale the image
SkSamplingOptions sampling(SkFilterMode::kLinear,
SkMipmapMode::kLinear);
sk_sp<SkImage> image(GetResourceAsImage("images/mandrill_512.png"));
SkPaint overlayPaint;
overlayPaint.setColor(0x80FFFFFF);
// Make the overlay visible even when the downscaled images fail to render
canvas->clear(0xFF888888);
canvas->translate(20, 20);
for (const auto& xform : xforms) {
canvas->save();
canvas->translate(xform.fTx, xform.fTy);
canvas->scale(xform.fSx, xform.fSy);
// Draw an image, possibly down sampled, which forces us to generate mipmaps inline
// on the second iteration.
canvas->drawImage(image, 0, 0, sampling, nullptr);
// Draw an overlay that requires the scissor test for its clipping, so that the mipmap
// generation + scissor interference bug is highlighted in Adreno 330 devices.
SkRect inner = SkRect::MakeLTRB(32.f, 32.f, 480.f, 480.f);
SkRect outer = inner.makeOutset(16.f, 16.f);
// Clip to smaller rectangle
canvas->save();
canvas->clipRect(inner);
// Then apply a rotation and draw a larger rectangle to ensure the clip cannot be dropped
canvas->rotate(20.f);
canvas->drawRect(outer, overlayPaint);
canvas->restore();
canvas->restore();
}
}