7b1678a527
Adds SkRuntimeEffect, a ref-counted object to hold SkSL, a Compiler, and compiled Program, along with uniform info. Removes the old SkSLFP factory and factory cache types. Caching is done by simply holding on to the effect (or the shader/color filter factories, which own an effect). The effect class is simply ref'd by the factories, the shader and color filter types, and the FP. NOTE: Changes to public headers only affect private functions. Change-Id: I0c1401505cb234e83943ad4ef2db6680f4c69fb9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259336 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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.. | ||
dawn | ||
gl | ||
mock | ||
mtl | ||
vk | ||
GrBackendDrawableInfo.h | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrConfig.h | ||
GrContext.h | ||
GrContextOptions.h | ||
GrContextThreadSafeProxy.h | ||
GrDriverBugWorkarounds.h | ||
GrDriverBugWorkaroundsAutogen.h | ||
GrGpuResource.h | ||
GrSurface.h | ||
GrTexture.h | ||
GrTypes.h |