skia2/include/gpu/SkGpuCanvas.h
reed@google.com 7b201d2254 expose gpu-device-factory
use that factory in gpucanvas, rather than overriding createDevice

note: I think we now don't need the canvas parameter in device-factory



git-svn-id: http://skia.googlecode.com/svn/trunk@684 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-11 18:59:23 +00:00

61 lines
1.6 KiB
C++

/*
Copyright 2010 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef SkGpuCanvas_DEFINED
#define SkGpuCanvas_DEFINED
#include "SkCanvas.h"
class GrContext;
/**
* Subclass of canvas that creates devices compatible with the GrContext pass
* to the canvas' constructor.
*/
class SkGpuCanvas : public SkCanvas {
public:
/**
* The GrContext object is reference counted. When passed to our
* constructor, its reference count is incremented. In our destructor, the
* GrGpu's reference count will be decremented.
*/
explicit SkGpuCanvas(GrContext*);
virtual ~SkGpuCanvas();
/**
* Override from SkCanvas. Returns true, and if not-null, sets size to
* be the width/height of our viewport.
*/
virtual bool getViewport(SkIPoint* size) const;
#if 0
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags = kARGB_ClipLayer_SaveFlag) {
return this->save(flags);
}
#endif
private:
GrContext* fContext;
typedef SkCanvas INHERITED;
};
#endif