199ba8e19b
Like all our other SK_DECLARE_STATIC_*, it's usually not a thread-safe thing to put inside a function. Adding namespace {} prevents that syntactically. Needs https://codereview.chromium.org/841263004/ to land first. BUG=chromium:447890 No public API changes. TBR=reed@google.com Review URL: https://codereview.chromium.org/806473006
145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOnce_DEFINED
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#define SkOnce_DEFINED
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// Before trying SkOnce, see if SkLazyPtr or SkLazyFnPtr will work for you.
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// They're smaller and faster, if slightly less versatile.
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// SkOnce.h defines SK_DECLARE_STATIC_ONCE and SkOnce(), which you can use
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// together to create a threadsafe way to call a function just once. E.g.
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//
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// static void register_my_stuff(GlobalRegistry* registry) {
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// registry->register(...);
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// }
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// ...
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// void EnsureRegistered() {
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// SK_DECLARE_STATIC_ONCE(once);
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// SkOnce(&once, register_my_stuff, GetGlobalRegistry());
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// }
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//
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// No matter how many times you call EnsureRegistered(), register_my_stuff will be called just once.
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// OnceTest.cpp also should serve as a few other simple examples.
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#include "SkDynamicAnnotations.h"
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#include "SkThread.h"
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#include "SkTypes.h"
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// This must be used in a global scope, not in fuction scope or as a class member.
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#define SK_DECLARE_STATIC_ONCE(name) namespace {} static SkOnceFlag name
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class SkOnceFlag;
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inline void SkOnce(SkOnceFlag* once, void (*f)());
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template <typename Arg>
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inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg);
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// If you've already got a lock and a flag to use, this variant lets you avoid an extra SkOnceFlag.
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template <typename Lock>
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inline void SkOnce(bool* done, Lock* lock, void (*f)());
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template <typename Lock, typename Arg>
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inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg);
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// ---------------------- Implementation details below here. -----------------------------
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// This class has no constructor and must be zero-initialized (the macro above does this).
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class SkOnceFlag {
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public:
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bool* mutableDone() { return &fDone; }
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void acquire() {
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// To act as a mutex, this needs an acquire barrier on success.
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// sk_atomic_cas doesn't guarantee this ...
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while (!sk_atomic_cas(&fSpinlock, 0, 1)) {
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// spin
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}
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// ... so make sure to issue one of our own.
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SkAssertResult(sk_acquire_load(&fSpinlock));
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}
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void release() {
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// To act as a mutex, this needs a release barrier. sk_atomic_cas guarantees this.
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SkAssertResult(sk_atomic_cas(&fSpinlock, 1, 0));
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}
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private:
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bool fDone;
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int32_t fSpinlock;
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};
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// We've pulled a pretty standard double-checked locking implementation apart
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// into its main fast path and a slow path that's called when we suspect the
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// one-time code hasn't run yet.
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// This is the guts of the code, called when we suspect the one-time code hasn't been run yet.
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// This should be rarely called, so we separate it from SkOnce and don't mark it as inline.
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// (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.)
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template <typename Lock, typename Arg>
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static void sk_once_slow(bool* done, Lock* lock, void (*f)(Arg), Arg arg) {
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lock->acquire();
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if (!*done) {
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f(arg);
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// Also known as a store-store/load-store barrier, this makes sure that the writes
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// done before here---in particular, those done by calling f(arg)---are observable
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// before the writes after the line, *done = true.
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//
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// In version control terms this is like saying, "check in the work up
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// to and including f(arg), then check in *done=true as a subsequent change".
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//
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// We'll use this in the fast path to make sure f(arg)'s effects are
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// observable whenever we observe *done == true.
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sk_release_store(done, true);
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}
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lock->release();
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}
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// This is our fast path, called all the time. We do really want it to be inlined.
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template <typename Lock, typename Arg>
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inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg) {
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if (!SK_ANNOTATE_UNPROTECTED_READ(*done)) {
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sk_once_slow(done, lock, f, arg);
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}
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// Also known as a load-load/load-store barrier, this acquire barrier makes
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// sure that anything we read from memory---in particular, memory written by
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// calling f(arg)---is at least as current as the value we read from done.
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//
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// In version control terms, this is a lot like saying "sync up to the
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// commit where we wrote done = true".
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//
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// The release barrier in sk_once_slow guaranteed that done = true
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// happens after f(arg), so by syncing to done = true here we're
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// forcing ourselves to also wait until the effects of f(arg) are readble.
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SkAssertResult(sk_acquire_load(done));
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}
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template <typename Arg>
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inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg) {
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return SkOnce(once->mutableDone(), once, f, arg);
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}
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// Calls its argument.
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// This lets us use functions that take no arguments with SkOnce methods above.
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// (We pass _this_ as the function and the no-arg function as its argument. Cute eh?)
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static void sk_once_no_arg_adaptor(void (*f)()) {
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f();
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}
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inline void SkOnce(SkOnceFlag* once, void (*func)()) {
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return SkOnce(once, sk_once_no_arg_adaptor, func);
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}
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template <typename Lock>
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inline void SkOnce(bool* done, Lock* lock, void (*func)()) {
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return SkOnce(done, lock, sk_once_no_arg_adaptor, func);
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}
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#endif // SkOnce_DEFINED
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