skia2/tests/sksl/shared/Clockwise.asm.frag
Brian Salomon d8d85b9b89 Reland "Don't key progams/pipelines on origin.""
Reland works around Adreno issue with this formulation of sk_Clockwise:
 (sk_RTFlip.y < 0.0 ? !gl_FrontFacing : gl_FrontFacing)

and instead adds this to the top of the function:
 bool sk_Clockwise = gl_FrontFacing;
 if (sk_RTFlip.y < 0.0) {
      sk_Clockwise = !sk_Clockwise;
 }

Original description:

SkSL language features that are origin sensitive now use a uniform
to conditionally flip their result rather than generating different
code.

Previously we would insert a "rt height" uniform if sk_FragCoord needed
to be flipped. sk_FragCoord,y was implemented as "realFragCoord.y" or
"rtHeight - realFragCoord.y" depending on SkSL::ProgramSettings::fFlipY.

Now we instead use a two component vector rtFlip and sk_FragCoord.y is
always "rtFlip.x + rtFlip.y*realFragCoord.y". We configure rtFlip as
either (0, 1) or (rtHeight, -1). sk_Clockwise and dFdy simiarly use
rtFlip.y to emit code that always works with either origin.

Bug: skia:12037
Change-Id: I3a2ad6f5667eb4dcd823b939abd5698f89b58929
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425178
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-07-07 14:50:10 +00:00

69 lines
2.3 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %main "main"
OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms"
OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 32
OpDecorate %sksl_synthetic_uniforms Block
OpDecorate %13 Binding 0
OpDecorate %13 DescriptorSet 0
OpDecorate %31 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%void = OpTypeVoid
%11 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%sksl_synthetic_uniforms = OpTypeStruct %v2float
%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms
%13 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%float_0 = OpConstant %float 0
%_ptr_Function_bool = OpTypePointer Function %bool
%int_1 = OpConstant %int 1
%int_n1 = OpConstant %int -1
%main = OpFunction %void None %11
%12 = OpLabel
%25 = OpVariable %_ptr_Function_bool Function
%19 = OpAccessChain %_ptr_Uniform_v2float %13 %int_0
%21 = OpLoad %v2float %19
%22 = OpCompositeExtract %float %21 1
%24 = OpFOrdGreaterThan %bool %22 %float_0
OpSelectionMerge %29 None
OpBranchConditional %24 %27 %28
%27 = OpLabel
%31 = OpLoad %bool %sk_Clockwise
%30 = OpLogicalNot %bool %31
OpStore %25 %30
OpBranch %29
%28 = OpLabel
%32 = OpLoad %bool %sk_Clockwise
OpStore %25 %32
OpBranch %29
%29 = OpLabel
%33 = OpLoad %bool %25
%34 = OpSelect %int %33 %int_1 %int_n1
%37 = OpConvertSToF %float %34
%38 = OpCompositeConstruct %v4float %37 %37 %37 %37
OpStore %sk_FragColor %38
OpReturn
OpFunctionEnd