edac7716aa
In particular, this optimizes abs() and sign() when all inputs are known at compile time. This resolves a TODO on a test case in `IllegalIndexing.rts`. Change-Id: Ica310522a85b42dc7ae255bd25004a6629d04176 Bug: skia:10835 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405676 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
105 lines
3.3 KiB
JavaScript
105 lines
3.3 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpName %result "result"
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OpName %x "x"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %52 RelaxedPrecision
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OpDecorate %54 RelaxedPrecision
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OpDecorate %55 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%19 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%23 = OpTypeFunction %v4float %_ptr_Function_v2float
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%_ptr_Function_float = OpTypePointer Function %float
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%int = OpTypeInt 32 1
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%_ptr_Function_int = OpTypePointer Function %int
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%float_2 = OpConstant %float 2
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%_entrypoint_v = OpFunction %void None %15
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%16 = OpLabel
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%20 = OpVariable %_ptr_Function_v2float Function
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OpStore %20 %19
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%22 = OpFunctionCall %v4float %main %20
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OpStore %sk_FragColor %22
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %23
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%24 = OpFunctionParameter %_ptr_Function_v2float
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%25 = OpLabel
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%result = OpVariable %_ptr_Function_float Function
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%x = OpVariable %_ptr_Function_int Function
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%45 = OpVariable %_ptr_Function_v4float Function
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OpStore %result %float_0
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OpStore %x %int_0
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OpBranch %32
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%32 = OpLabel
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OpLoopMerge %36 %35 None
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OpBranch %33
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%33 = OpLabel
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%37 = OpLoad %int %x
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%39 = OpSLessThanEqual %bool %37 %int_1
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OpBranchConditional %39 %34 %36
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%34 = OpLabel
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OpStore %result %float_2
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OpBranch %35
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%35 = OpLabel
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%41 = OpLoad %int %x
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%42 = OpIAdd %int %41 %int_1
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OpStore %x %42
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OpBranch %32
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%36 = OpLabel
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%43 = OpLoad %float %result
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%44 = OpFOrdEqual %bool %43 %float_2
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OpSelectionMerge %49 None
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OpBranchConditional %44 %47 %48
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%47 = OpLabel
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%50 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%52 = OpLoad %v4float %50
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OpStore %45 %52
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OpBranch %49
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%48 = OpLabel
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%53 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%54 = OpLoad %v4float %53
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OpStore %45 %54
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OpBranch %49
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%49 = OpLabel
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%55 = OpLoad %v4float %45
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OpReturnValue %55
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OpFunctionEnd
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