639e812d9f
In the majority of cases, a uniform is an equally good substitute, and replacing `sqrt(N)` with `unknownInput` actually makes the test clearer. Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
65 lines
2.0 KiB
JavaScript
65 lines
2.0 KiB
JavaScript
OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpName %sk_FragColor "sk_FragColor"
|
|
OpName %sk_Clockwise "sk_Clockwise"
|
|
OpName %_UniformBuffer "_UniformBuffer"
|
|
OpMemberName %_UniformBuffer 0 "unknownInput"
|
|
OpName %main "main"
|
|
OpName %value "value"
|
|
OpDecorate %sk_FragColor RelaxedPrecision
|
|
OpDecorate %sk_FragColor Location 0
|
|
OpDecorate %sk_FragColor Index 0
|
|
OpDecorate %sk_Clockwise BuiltIn FrontFacing
|
|
OpMemberDecorate %_UniformBuffer 0 Offset 0
|
|
OpDecorate %_UniformBuffer Block
|
|
OpDecorate %10 Binding 0
|
|
OpDecorate %10 DescriptorSet 0
|
|
OpDecorate %value RelaxedPrecision
|
|
OpDecorate %31 RelaxedPrecision
|
|
OpDecorate %32 RelaxedPrecision
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
%bool = OpTypeBool
|
|
%_ptr_Input_bool = OpTypePointer Input %bool
|
|
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
|
|
%_UniformBuffer = OpTypeStruct %float
|
|
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
|
|
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
|
|
%void = OpTypeVoid
|
|
%14 = OpTypeFunction %void
|
|
%_ptr_Function_float = OpTypePointer Function %float
|
|
%_ptr_Uniform_float = OpTypePointer Uniform %float
|
|
%int = OpTypeInt 32 1
|
|
%int_0 = OpConstant %int 0
|
|
%float_0 = OpConstant %float 0
|
|
%float_1 = OpConstant %float 1
|
|
%float_2 = OpConstant %float 2
|
|
%main = OpFunction %void None %14
|
|
%15 = OpLabel
|
|
%value = OpVariable %_ptr_Function_float Function
|
|
%18 = OpAccessChain %_ptr_Uniform_float %10 %int_0
|
|
%22 = OpLoad %float %18
|
|
%23 = OpConvertFToS %int %22
|
|
OpSelectionMerge %24 None
|
|
OpSwitch %23 %27 0 %25 1 %26
|
|
%25 = OpLabel
|
|
OpStore %value %float_0
|
|
OpBranch %24
|
|
%26 = OpLabel
|
|
OpStore %value %float_1
|
|
OpBranch %24
|
|
%27 = OpLabel
|
|
OpStore %value %float_2
|
|
OpBranch %24
|
|
%24 = OpLabel
|
|
%31 = OpLoad %float %value
|
|
%32 = OpCompositeConstruct %v4float %31 %31 %31 %31
|
|
OpStore %sk_FragColor %32
|
|
OpReturn
|
|
OpFunctionEnd
|