c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org> |
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.. | ||
mac | ||
Sk3D.h | ||
SkAnimCodecPlayer.h | ||
SkBase64.h | ||
SkCamera.h | ||
SkCanvasStateUtils.h | ||
SkEventTracer.h | ||
SkFrontBufferedStream.h | ||
SkInterpolator.h | ||
SkLua.h | ||
SkLuaCanvas.h | ||
SkNoDrawCanvas.h | ||
SkNullCanvas.h | ||
SkNWayCanvas.h | ||
SkPaintFilterCanvas.h | ||
SkParse.h | ||
SkParsePath.h | ||
SkRandom.h | ||
SkShadowUtils.h | ||
SkTextUtils.h | ||
SkTraceEventPhase.h |