skia2/include/svg/SkSVGCanvas.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

32 lines
922 B
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGCanvas_DEFINED
#define SkSVGCanvas_DEFINED
#include "include/core/SkCanvas.h"
class SkWStream;
class SK_API SkSVGCanvas {
public:
/**
* Returns a new canvas that will generate SVG commands from its draw calls, and send
* them to the provided stream. Ownership of the stream is not transfered, and it must
* remain valid for the lifetime of the returned canvas.
*
* The canvas may buffer some drawing calls, so the output is not guaranteed to be valid
* or complete until the canvas instance is deleted.
*
* The 'bounds' parameter defines an initial SVG viewport (viewBox attribute on the root
* SVG element).
*/
static std::unique_ptr<SkCanvas> Make(const SkRect& bounds, SkWStream*);
};
#endif