skia2/tests/SkLiteDLTest.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

66 lines
1.5 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkRSXform.h"
#include "src/core/SkLiteDL.h"
#include "src/core/SkLiteRecorder.h"
#include "tests/Test.h"
DEF_TEST(SkLiteDL_basics, r) {
SkLiteDL p;
p.save();
p.clipRect(SkRect{2,3,4,5}, kIntersect_SkClipOp, true);
p.drawRect(SkRect{0,0,9,9}, SkPaint{});
p.restore();
}
DEF_TEST(SkLiteDL_unbalanced, r) {
SkLiteRecorder rec;
SkCanvas* c = &rec;
SkLiteDL p;
rec.reset(&p, {2,2,3,3});
c->save();
c->scale(2,2);
c->save();
c->translate(1,1);
// missing restore() but SkLiteDL::draw should balance it for us
c->restore();
// reinit the recorder so we can playback the original SkLiteDL
SkLiteDL p2;
rec.reset(&p2, {2,2,3,3});
REPORTER_ASSERT(r, 1 == rec.getSaveCount());
p.draw(c);
REPORTER_ASSERT(r, 1 == rec.getSaveCount());
}
DEF_TEST(SkLiteRecorder, r) {
SkLiteDL p;
SkLiteRecorder rec;
SkCanvas* c = &rec;
rec.reset(&p, {2,2,3,3});
c->save();
c->clipRect(SkRect{2,3,4,5}, kIntersect_SkClipOp, true);
c->drawRect(SkRect{0,0,9,9}, SkPaint{});
c->restore();
}
DEF_TEST(SkLiteRecorder_RecordsFlush, r) {
SkLiteDL dl;
SkLiteRecorder canvas;
canvas.reset(&dl, {0,0,100,100});
REPORTER_ASSERT(r, dl.empty());
canvas.flush();
REPORTER_ASSERT(r, !dl.empty());
}