a1ebeb25e9
This drives me nuts, and prevents `while (loops --> 0)`. BUG=skia: Review URL: https://codereview.chromium.org/1379923005
98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "CodecBenchPriv.h"
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#include "DecodingBench.h"
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#include "SkBitmap.h"
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#include "SkData.h"
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#include "SkImageDecoder.h"
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#include "SkMallocPixelRef.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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/*
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*
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* This benchmark is designed to test the performance of image decoding.
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* It is invoked from the nanobench.cpp file.
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*
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*/
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DecodingBench::DecodingBench(SkString path, SkColorType colorType)
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: fColorType(colorType)
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, fData(SkData::NewFromFileName(path.c_str()))
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{
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// Parse filename and the color type to give the benchmark a useful name
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SkString baseName = SkOSPath::Basename(path.c_str());
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fName.printf("Decode_%s_%s", baseName.c_str(), color_type_to_str(colorType));
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#ifdef SK_DEBUG
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// Ensure that we can create a decoder.
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SkAutoTDelete<SkStreamRewindable> stream(new SkMemoryStream(fData));
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SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(stream));
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SkASSERT(decoder != nullptr);
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#endif
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}
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const char* DecodingBench::onGetName() {
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return fName.c_str();
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}
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bool DecodingBench::isSuitableFor(Backend backend) {
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return kNonRendering_Backend == backend;
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}
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void DecodingBench::onDelayedSetup() {
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// Allocate the pixels now, to remove it from the loop.
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SkAutoTDelete<SkStreamRewindable> stream(new SkMemoryStream(fData));
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SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(stream));
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SkBitmap bm;
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#ifdef SK_DEBUG
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SkImageDecoder::Result result =
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#endif
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decoder->decode(stream, &bm, fColorType, SkImageDecoder::kDecodeBounds_Mode);
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SkASSERT(SkImageDecoder::kFailure != result);
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const size_t rowBytes = bm.info().minRowBytes();
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fPixelStorage.reset(bm.info().getSafeSize(rowBytes));
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}
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// Allocator which just uses an existing block of memory.
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class TargetAllocator : public SkBitmap::Allocator {
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public:
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explicit TargetAllocator(void* storage)
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: fPixelStorage(storage) {}
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bool allocPixelRef(SkBitmap* bm, SkColorTable* ct) override {
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// We depend on the fact that this will only ever be used to
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// decode to a bitmap with the same settings used to create
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// fPixelStorage.
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bm->setPixelRef(SkMallocPixelRef::NewDirect(bm->info(),
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fPixelStorage, bm->rowBytes(), ct))->unref();
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return true;
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}
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private:
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void* fPixelStorage; // Unowned. DecodingBench owns this.
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};
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void DecodingBench::onDraw(int n, SkCanvas* canvas) {
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SkBitmap bitmap;
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// Declare the allocator before the decoder, so it will outlive the
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// decoder, which will unref it.
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TargetAllocator allocator(fPixelStorage.get());
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SkAutoTDelete<SkImageDecoder> decoder;
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SkAutoTDelete<SkStreamRewindable> stream;
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for (int i = 0; i < n; i++) {
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// create a new stream and a new decoder to mimic the behavior of
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// CodecBench.
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stream.reset(new SkMemoryStream(fData));
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decoder.reset(SkImageDecoder::Factory(stream));
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decoder->setAllocator(&allocator);
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decoder->decode(stream, &bitmap, fColorType,
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SkImageDecoder::kDecodePixels_Mode);
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}
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}
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