skia2/bench/VertexColorSpaceBench.cpp
Chris Dalton 57ab06c14e Delete mixed samples
Mixed samples is no longer relevant for Ganesh. DMSAA and the new
Ganesh architecture both rely on full MSAA, and any platform where
mixed samples is supported will ultimately not use the old
architecture.

Change-Id: I5acc745010e090ef26310d92ec6240be2cd494cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-04-22 20:11:34 +00:00

352 lines
13 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkString.h"
#include "include/gpu/GrDirectContext.h"
#include "include/private/SkHalf.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/GrSurfaceDrawContext.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
namespace {
enum Mode {
kBaseline_Mode, // Do the wrong thing, but quickly.
kFloat_Mode, // Transform colors on CPU, use float4 attributes.
kHalf_Mode, // Transform colors on CPU, use half4 attributes.
kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader).
};
class GP : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Make(SkArenaAlloc* arena, Mode mode,
sk_sp<GrColorSpaceXform> colorSpaceXform) {
return arena->make([&](void* ptr) {
return new (ptr) GP(mode, std::move(colorSpaceXform));
});
}
const char* name() const override { return "VertexColorXformGP"; }
GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override {
class GLSLGP : public GrGLSLGeometryProcessor {
public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GP& gp = args.fGeomProc.cast<GP>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
varyingHandler->emitAttributes(gp);
// Setup color
GrGLSLVarying varying(kHalf4_GrSLType);
varyingHandler->addVarying("color", &varying);
vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
if (kShader_Mode == gp.fMode) {
fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
kVertex_GrShaderFlag);
SkString xformedColor;
vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
}
vertBuilder->codeAppendf("%s = color;", varying.vsOut());
fragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, varying.fsIn());
// Position
WriteOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
// Coverage
fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrShaderCaps&,
const GrGeometryProcessor& geomProc) override {
const GP& gp = geomProc.cast<GP>();
fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get());
}
GrGLSLColorSpaceXformHelper fColorSpaceHelper;
};
return new GLSLGP();
}
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
b->add32(fMode);
b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
}
private:
GP(Mode mode, sk_sp<GrColorSpaceXform> colorSpaceXform)
: INHERITED(kVertexColorSpaceBenchGP_ClassID)
, fMode(mode)
, fColorSpaceXform(std::move(colorSpaceXform)) {
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
switch (fMode) {
case kBaseline_Mode:
case kShader_Mode:
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
break;
case kFloat_Mode:
fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType};
break;
case kHalf_Mode:
fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
break;
}
this->setVertexAttributes(&fInPosition, 2);
}
Mode fMode;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
Attribute fInPosition;
Attribute fInColor;
using INHERITED = GrGeometryProcessor;
};
class Op : public GrMeshDrawOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "VertColorXformOp"; }
Op(GrColor color)
: INHERITED(ClassID())
, fMode(kBaseline_Mode)
, fColor(color) {
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo);
}
Op(const SkColor4f& color4f, Mode mode)
: INHERITED(ClassID())
, fMode(mode)
, fColor4f(color4f) {
SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode);
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo);
}
Op(GrColor color, sk_sp<GrColorSpaceXform> colorSpaceXform)
: INHERITED(ClassID())
, fMode(kShader_Mode)
, fColor(color)
, fColorSpaceXform(std::move(colorSpaceXform)) {
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo);
}
FixedFunctionFlags fixedFunctionFlags() const override {
return FixedFunctionFlags::kNone;
}
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
private:
friend class ::GrMemoryPool;
GrProgramInfo* programInfo() override { return fProgramInfo; }
void onCreateProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView& writeView,
GrAppliedClip&& appliedClip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) override {
GrGeometryProcessor* gp = GP::Make(arena, fMode, fColorSpaceXform);
fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
arena,
writeView,
std::move(appliedClip),
dstProxyView,
gp,
GrProcessorSet::MakeEmptySet(),
GrPrimitiveType::kTriangleStrip,
renderPassXferBarriers,
colorLoadOp,
GrPipeline::InputFlags::kNone);
}
void onPrepareDraws(Target* target) override {
if (!fProgramInfo) {
this->createProgramInfo(target);
}
size_t vertexStride = fProgramInfo->geomProc().vertexStride();
const int kVertexCount = 1024;
sk_sp<const GrBuffer> vertexBuffer;
int firstVertex = 0;
void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer,
&firstVertex);
if (!verts) {
return;
}
const float dx = 100.0f / kVertexCount;
if (kFloat_Mode == fMode) {
struct V {
SkPoint fPos;
SkColor4f fColor;
};
SkASSERT(sizeof(V) == vertexStride);
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = fColor4f;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = fColor4f;
}
} else if (kHalf_Mode == fMode) {
struct V {
SkPoint fPos;
uint64_t fColor;
};
SkASSERT(sizeof(V) == vertexStride);
uint64_t color;
Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f));
color = (uint64_t)halfColor[0] << 48 |
(uint64_t)halfColor[1] << 32 |
(uint64_t)halfColor[2] << 16 |
(uint64_t)halfColor[3] << 0;
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = color;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = color;
}
} else {
struct V {
SkPoint fPos;
GrColor fColor;
};
SkASSERT(sizeof(V) == vertexStride);
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = fColor;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = fColor;
}
}
fMesh = target->allocMesh();
fMesh->set(std::move(vertexBuffer), kVertexCount, firstVertex);
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
if (!fProgramInfo || !fMesh) {
return;
}
flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
flushState->drawMesh(*fMesh);
}
Mode fMode;
GrColor fColor;
SkColor4f fColor4f;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
GrSimpleMesh* fMesh = nullptr;
GrProgramInfo* fProgramInfo = nullptr;
using INHERITED = GrMeshDrawOp;
};
} // namespace
class VertexColorSpaceBench : public Benchmark {
public:
VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) {
fName = "vertexcolorspace";
fName.appendf("_%s", name);
}
bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
const char* onGetName() override { return fName.c_str(); }
void onDraw(int loops, SkCanvas* canvas) override {
auto context = canvas->recordingContext()->asDirectContext();
SkASSERT(context);
if (kHalf_Mode == fMode &&
!context->priv().caps()->halfFloatVertexAttributeSupport()) {
return;
}
auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
SkNamedGamut::kDisplayP3);
auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType,
p3.get(), kUnpremul_SkAlphaType);
SkRandom r;
const int kDrawsPerLoop = 32;
for (int i = 0; i < loops; ++i) {
auto rtc = GrSurfaceDrawContext::Make(context, GrColorType::kRGBA_8888, p3,
SkBackingFit::kApprox, {100, 100},
SkSurfaceProps());
SkASSERT(rtc);
for (int j = 0; j < kDrawsPerLoop; ++j) {
SkColor c = r.nextU();
GrOp::Owner op = nullptr;
GrRecordingContext* rContext = canvas->recordingContext();
switch (fMode) {
case kBaseline_Mode:
op = GrOp::Make<Op>(rContext, SkColorToPremulGrColor(c));
break;
case kShader_Mode:
op = GrOp::Make<Op>(rContext, SkColorToUnpremulGrColor(c), xform);
break;
case kHalf_Mode:
case kFloat_Mode: {
SkColor4f c4f = SkColor4f::FromColor(c);
c4f = xform->apply(c4f);
op = GrOp::Make<Op>(rContext, c4f, fMode);
}
}
rtc->addDrawOp(std::move(op));
}
context->flushAndSubmit();
}
}
private:
SkString fName;
Mode fMode;
using INHERITED = Benchmark;
};
DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline"));
DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float"));
DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half"));
DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));