skia2/src
Mike Klein 395274e664 stop using rcp/rsqrt in SkRasterPipeline
Bug: skia:11861
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I9d9e7a9ee81bef54cea3c5be3952f577ddad35a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399798
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-04-22 22:42:23 +00:00
..
android
c
codec
core always use shader based tile modes for blurs in reduced shader mode 2021-04-22 19:09:33 +00:00
effects Reland "Use SkImage_Base::asFragmentProcessor in SkGpuDevice." 2021-04-22 15:44:39 +00:00
fonts SkAuto[S]TMalloc only for trivially constructible/destructible. 2021-03-31 13:55:45 +00:00
gpu create ops directly for drawGlyphs, etc. 2021-04-22 21:20:23 +00:00
image Consolidate on SkImage_Gpu constructor that takes SkColorInfo. 2021-04-21 14:19:27 +00:00
images
lazy
opts stop using rcp/rsqrt in SkRasterPipeline 2021-04-22 22:42:23 +00:00
pathops
pdf Make SkSurfaceProps non-optional for SDCs and SkSpecialImages 2021-04-20 16:22:46 +00:00
ports [COLRv1] Special case a sequence of PaintGlyph + solid/gradient fill 2021-04-14 13:45:08 +00:00
sfnt
shaders Add SkImage_Base::asFragmentProcessor(). 2021-04-20 13:52:36 +00:00
sksl Fix DSL C++ code generation when FP variable names overlap. 2021-04-22 21:59:42 +00:00
svg render RSXForm using SkGlyphRunList 2021-04-09 20:23:47 +00:00
utils More plumbing for new virtual onDrawGlyphRunList 2021-04-16 15:26:13 +00:00
xml
xps render RSXForm using SkGlyphRunList 2021-04-09 20:23:47 +00:00