c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRRect.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkString.h"
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#include "include/effects/SkLayerDrawLooper.h"
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#include "src/core/SkBlurMask.h"
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// Large blurred RR appear frequently on web pages. This benchmark measures our
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// performance in this case.
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class BlurRoundRectBench : public Benchmark {
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public:
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BlurRoundRectBench(int width, int height, int cornerRadius)
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: fName("blurroundrect") {
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fName.appendf("_WH_%ix%i_cr_%i", width, height, cornerRadius);
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SkRect r = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
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fRRect.setRectXY(r, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
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}
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const char* onGetName() override {
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return fName.c_str();
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}
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SkIPoint onGetSize() override {
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return SkIPoint::Make(SkScalarCeilToInt(fRRect.rect().width()),
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SkScalarCeilToInt(fRRect.rect().height()));
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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SkLayerDrawLooper::Builder looperBuilder;
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{
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SkLayerDrawLooper::LayerInfo info;
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info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit
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| SkLayerDrawLooper::kColorFilter_Bit;
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info.fColorMode = SkBlendMode::kSrc;
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info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
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info.fPostTranslate = false;
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SkPaint* paint = looperBuilder.addLayerOnTop(info);
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paint->setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(0.5)));
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paint->setColorFilter(SkColorFilters::Blend(SK_ColorLTGRAY, SkBlendMode::kSrcIn));
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paint->setColor(SK_ColorGRAY);
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}
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{
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SkLayerDrawLooper::LayerInfo info;
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looperBuilder.addLayerOnTop(info);
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}
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SkPaint dullPaint;
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dullPaint.setAntiAlias(true);
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SkPaint loopedPaint;
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loopedPaint.setLooper(looperBuilder.detach());
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loopedPaint.setAntiAlias(true);
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loopedPaint.setColor(SK_ColorCYAN);
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for (int i = 0; i < loops; i++) {
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canvas->drawRect(fRRect.rect(), dullPaint);
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canvas->drawRRect(fRRect, loopedPaint);
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}
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}
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private:
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SkString fName;
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SkRRect fRRect;
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typedef Benchmark INHERITED;
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};
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// Create one with dimensions/rounded corners based on the skp
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DEF_BENCH(return new BlurRoundRectBench(600, 5514, 6);)
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// Same radii, much smaller rectangle
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DEF_BENCH(return new BlurRoundRectBench(100, 100, 6);)
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// Other radii options
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DEF_BENCH(return new BlurRoundRectBench(100, 100, 30);)
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DEF_BENCH(return new BlurRoundRectBench(100, 100, 90);)
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