skia2/bench/CubicMapBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

52 lines
1.4 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCubicMap.h"
class CubicMapBench : public Benchmark {
public:
CubicMapBench(SkPoint p1, SkPoint p2) : fCMap(p1, p2) {
fName.printf("cubicmap_%g_%g_%g_%g", p1.fX, p1.fY, p2.fX, p2.fY);
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
const char* onGetName() override {
return fName.c_str();
}
void onDraw(int loops, SkCanvas*) override {
for (int i = 0; i < loops * 100; ++i) {
for (SkScalar x = 0; x <= 1; x += 1.0f / 512) {
fCMap.computeYFromX(x);
}
}
}
private:
SkCubicMap fCMap;
SkString fName;
typedef Benchmark INHERITED;
};
DEF_BENCH( return new CubicMapBench({1, 0}, {0,0}); )
DEF_BENCH( return new CubicMapBench({1, 0}, {0,1}); )
DEF_BENCH( return new CubicMapBench({1, 0}, {1,0}); )
DEF_BENCH( return new CubicMapBench({1, 0}, {1,1}); )
DEF_BENCH( return new CubicMapBench({0, 1}, {0,0}); )
DEF_BENCH( return new CubicMapBench({0, 1}, {0,1}); )
DEF_BENCH( return new CubicMapBench({0, 1}, {1,0}); )
DEF_BENCH( return new CubicMapBench({0, 1}, {1,1}); )
DEF_BENCH( return new CubicMapBench({0, 0}, {1,1}); )
DEF_BENCH( return new CubicMapBench({1, 1}, {0,0}); )