c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkSurface.h"
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class Image2RasterBench : public Benchmark {
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public:
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Image2RasterBench() {
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fName.set("native_image_to_raster_surface");
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}
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bool isSuitableFor(Backend backend) override {
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return kGPU_Backend == backend || kRaster_Backend == backend;
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}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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// We explicitly want to bench drawing a Image [cpu or gpu backed] into a raster target,
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// to ensure that we can cache the read-back in the case of gpu -> raster
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//
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void onPerCanvasPreDraw(SkCanvas* canvas) override {
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// create an Image reflecting the canvas (gpu or cpu)
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SkImageInfo info = canvas->imageInfo().makeWH(100, 100);
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auto surface(canvas->makeSurface(info));
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canvas->drawColor(SK_ColorRED);
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fImage = surface->makeImageSnapshot();
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// create a cpu-backed Surface
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SkImageInfo n32Info = SkImageInfo::MakeN32Premul(100, 100);
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fRasterSurface = SkSurface::MakeRaster(n32Info);
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}
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void onPerCanvasPostDraw(SkCanvas*) override {
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// Release the image and raster surface here to prevent out of order destruction
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// between these and the gpu interface.
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fRasterSurface.reset(nullptr);
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fImage.reset(nullptr);
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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for (int inner = 0; inner < 10; ++inner) {
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fRasterSurface->getCanvas()->drawImage(fImage.get(), 0, 0);
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}
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}
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}
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private:
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SkString fName;
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sk_sp<SkImage> fImage;
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sk_sp<SkSurface> fRasterSurface;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new Image2RasterBench; )
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