skia2/bench/VertexColorSpaceBench.cpp
Greg Daniel 42dbca51f4 Pass in the color load op to GrProgramInfo.
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.

Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-20 16:29:56 +00:00

352 lines
13 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkString.h"
#include "include/gpu/GrDirectContext.h"
#include "include/private/SkHalf.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
namespace {
enum Mode {
kBaseline_Mode, // Do the wrong thing, but quickly.
kFloat_Mode, // Transform colors on CPU, use float4 attributes.
kHalf_Mode, // Transform colors on CPU, use half4 attributes.
kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader).
};
class GP : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Make(SkArenaAlloc* arena, Mode mode,
sk_sp<GrColorSpaceXform> colorSpaceXform) {
return arena->make<GP>(mode, std::move(colorSpaceXform));
}
const char* name() const override { return "VertexColorXformGP"; }
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
class GLSLGP : public GrGLSLGeometryProcessor {
public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GP& gp = args.fGP.cast<GP>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
varyingHandler->emitAttributes(gp);
// Setup color
GrGLSLVarying varying(kHalf4_GrSLType);
varyingHandler->addVarying("color", &varying);
vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
if (kShader_Mode == gp.fMode) {
fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
kVertex_GrShaderFlag);
SkString xformedColor;
vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
}
vertBuilder->codeAppendf("%s = color;", varying.vsOut());
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
// Position
this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
// Coverage
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc) override {
const GP& gp = primProc.cast<GP>();
fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get());
}
GrGLSLColorSpaceXformHelper fColorSpaceHelper;
};
return new GLSLGP();
}
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
b->add32(fMode);
b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
}
private:
friend class ::SkArenaAlloc; // for access to ctor
GP(Mode mode, sk_sp<GrColorSpaceXform> colorSpaceXform)
: INHERITED(kVertexColorSpaceBenchGP_ClassID)
, fMode(mode)
, fColorSpaceXform(std::move(colorSpaceXform)) {
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
switch (fMode) {
case kBaseline_Mode:
case kShader_Mode:
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
break;
case kFloat_Mode:
fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType};
break;
case kHalf_Mode:
fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
break;
}
this->setVertexAttributes(&fInPosition, 2);
}
Mode fMode;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
Attribute fInPosition;
Attribute fInColor;
using INHERITED = GrGeometryProcessor;
};
class Op : public GrMeshDrawOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "VertColorXformOp"; }
Op(GrColor color)
: INHERITED(ClassID())
, fMode(kBaseline_Mode)
, fColor(color) {
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo);
}
Op(const SkColor4f& color4f, Mode mode)
: INHERITED(ClassID())
, fMode(mode)
, fColor4f(color4f) {
SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode);
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo);
}
Op(GrColor color, sk_sp<GrColorSpaceXform> colorSpaceXform)
: INHERITED(ClassID())
, fMode(kShader_Mode)
, fColor(color)
, fColorSpaceXform(std::move(colorSpaceXform)) {
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo);
}
FixedFunctionFlags fixedFunctionFlags() const override {
return FixedFunctionFlags::kNone;
}
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
bool hasMixedSampledCoverage, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
private:
friend class ::GrMemoryPool;
GrProgramInfo* programInfo() override { return fProgramInfo; }
void onCreateProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView& writeView,
GrAppliedClip&& appliedClip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) override {
GrGeometryProcessor* gp = GP::Make(arena, fMode, fColorSpaceXform);
fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
arena,
writeView,
std::move(appliedClip),
dstProxyView,
gp,
GrProcessorSet::MakeEmptySet(),
GrPrimitiveType::kTriangleStrip,
renderPassXferBarriers,
colorLoadOp,
GrPipeline::InputFlags::kNone);
}
void onPrepareDraws(Target* target) override {
if (!fProgramInfo) {
this->createProgramInfo(target);
}
size_t vertexStride = fProgramInfo->primProc().vertexStride();
const int kVertexCount = 1024;
sk_sp<const GrBuffer> vertexBuffer;
int firstVertex = 0;
void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer,
&firstVertex);
if (!verts) {
return;
}
const float dx = 100.0f / kVertexCount;
if (kFloat_Mode == fMode) {
struct V {
SkPoint fPos;
SkColor4f fColor;
};
SkASSERT(sizeof(V) == vertexStride);
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = fColor4f;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = fColor4f;
}
} else if (kHalf_Mode == fMode) {
struct V {
SkPoint fPos;
uint64_t fColor;
};
SkASSERT(sizeof(V) == vertexStride);
uint64_t color;
Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f));
color = (uint64_t)halfColor[0] << 48 |
(uint64_t)halfColor[1] << 32 |
(uint64_t)halfColor[2] << 16 |
(uint64_t)halfColor[3] << 0;
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = color;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = color;
}
} else {
struct V {
SkPoint fPos;
GrColor fColor;
};
SkASSERT(sizeof(V) == vertexStride);
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = fColor;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = fColor;
}
}
fMesh = target->allocMesh();
fMesh->set(std::move(vertexBuffer), kVertexCount, firstVertex);
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
if (!fProgramInfo || !fMesh) {
return;
}
flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline());
flushState->drawMesh(*fMesh);
}
Mode fMode;
GrColor fColor;
SkColor4f fColor4f;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
GrSimpleMesh* fMesh = nullptr;
GrProgramInfo* fProgramInfo = nullptr;
using INHERITED = GrMeshDrawOp;
};
} // namespace
class VertexColorSpaceBench : public Benchmark {
public:
VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) {
fName = "vertexcolorspace";
fName.appendf("_%s", name);
}
bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
const char* onGetName() override { return fName.c_str(); }
void onDraw(int loops, SkCanvas* canvas) override {
auto context = canvas->recordingContext()->asDirectContext();
SkASSERT(context);
if (kHalf_Mode == fMode &&
!context->priv().caps()->halfFloatVertexAttributeSupport()) {
return;
}
auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
SkNamedGamut::kDisplayP3);
auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType,
p3.get(), kUnpremul_SkAlphaType);
SkRandom r;
const int kDrawsPerLoop = 32;
for (int i = 0; i < loops; ++i) {
auto rtc = GrRenderTargetContext::Make(
context, GrColorType::kRGBA_8888, p3, SkBackingFit::kApprox, {100, 100});
SkASSERT(rtc);
for (int j = 0; j < kDrawsPerLoop; ++j) {
SkColor c = r.nextU();
GrOp::Owner op = nullptr;
GrRecordingContext* rContext = canvas->recordingContext();
switch (fMode) {
case kBaseline_Mode:
op = GrOp::Make<Op>(rContext, SkColorToPremulGrColor(c));
break;
case kShader_Mode:
op = GrOp::Make<Op>(rContext, SkColorToUnpremulGrColor(c), xform);
break;
case kHalf_Mode:
case kFloat_Mode: {
SkColor4f c4f = SkColor4f::FromColor(c);
c4f = xform->apply(c4f);
op = GrOp::Make<Op>(rContext, c4f, fMode);
}
}
rtc->priv().testingOnly_addDrawOp(std::move(op));
}
context->flushAndSubmit();
}
}
private:
SkString fName;
Mode fMode;
using INHERITED = Benchmark;
};
DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline"));
DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float"));
DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half"));
DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));