6eb8c24009
Change-Id: I22770826e973a0e4c881bc74bcb3793c604887c0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218193 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
429 lines
18 KiB
C++
429 lines
18 KiB
C++
/*
|
|
* Copyright 2010 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrContext_DEFINED
|
|
#define GrContext_DEFINED
|
|
|
|
#include "include/core/SkMatrix.h"
|
|
#include "include/core/SkPathEffect.h"
|
|
#include "include/core/SkTypes.h"
|
|
#include "include/gpu/GrContextOptions.h"
|
|
#include "include/private/GrRecordingContext.h"
|
|
|
|
// We shouldn't need this but currently Android is relying on this being include transitively.
|
|
#include "include/core/SkUnPreMultiply.h"
|
|
|
|
class GrAtlasManager;
|
|
class GrBackendFormat;
|
|
class GrBackendSemaphore;
|
|
class GrCaps;
|
|
class GrContextPriv;
|
|
class GrContextThreadSafeProxy;
|
|
class GrFragmentProcessor;
|
|
struct GrGLInterface;
|
|
class GrGpu;
|
|
struct GrMockOptions;
|
|
class GrPath;
|
|
class GrRenderTargetContext;
|
|
class GrResourceCache;
|
|
class GrResourceProvider;
|
|
class GrSamplerState;
|
|
class GrSkSLFPFactoryCache;
|
|
class GrSurfaceProxy;
|
|
class GrSwizzle;
|
|
class GrTextContext;
|
|
class GrTextureProxy;
|
|
struct GrVkBackendContext;
|
|
|
|
class SkImage;
|
|
class SkSurfaceProps;
|
|
class SkTaskGroup;
|
|
class SkTraceMemoryDump;
|
|
|
|
class SK_API GrContext : public GrRecordingContext {
|
|
public:
|
|
/**
|
|
* Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of
|
|
* GrGLMakeNativeInterface() is used if it succeeds.
|
|
*/
|
|
static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
|
|
static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>);
|
|
static sk_sp<GrContext> MakeGL(const GrContextOptions&);
|
|
static sk_sp<GrContext> MakeGL();
|
|
|
|
static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
|
|
static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&);
|
|
|
|
#ifdef SK_METAL
|
|
/**
|
|
* Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice
|
|
* and queue is an MTLCommandQueue which should be used by the backend. These objects must
|
|
* have a ref on them which can be transferred to Ganesh which will release the ref when the
|
|
* GrContext is destroyed.
|
|
*/
|
|
static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options);
|
|
static sk_sp<GrContext> MakeMetal(void* device, void* queue);
|
|
#endif
|
|
|
|
static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
|
|
static sk_sp<GrContext> MakeMock(const GrMockOptions*);
|
|
|
|
~GrContext() override;
|
|
|
|
sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
|
|
|
|
/**
|
|
* The GrContext normally assumes that no outsider is setting state
|
|
* within the underlying 3D API's context/device/whatever. This call informs
|
|
* the context that the state was modified and it should resend. Shouldn't
|
|
* be called frequently for good performance.
|
|
* The flag bits, state, is dpendent on which backend is used by the
|
|
* context, either GL or D3D (possible in future).
|
|
*/
|
|
void resetContext(uint32_t state = kAll_GrBackendState);
|
|
|
|
/**
|
|
* If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
|
|
* the GrContext has modified the bound texture will have texture id 0 bound. This does not
|
|
* flush the GrContext. Calling resetContext() does not change the set that will be bound
|
|
* to texture id 0 on the next call to resetGLTextureBindings(). After this is called
|
|
* all unit/target combinations are considered to have unmodified bindings until the GrContext
|
|
* subsequently modifies them (meaning if this is called twice in a row with no intervening
|
|
* GrContext usage then the second call is a no-op.)
|
|
*/
|
|
void resetGLTextureBindings();
|
|
|
|
/**
|
|
* Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
|
|
* usable. Call this if you have lost the associated GPU context, and thus internal texture,
|
|
* buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
|
|
* GrContext and any of its created resource objects will not make backend 3D API calls. Content
|
|
* rendered but not previously flushed may be lost. After this function is called all subsequent
|
|
* calls on the GrContext will fail or be no-ops.
|
|
*
|
|
* The typical use case for this function is that the underlying 3D context was lost and further
|
|
* API calls may crash.
|
|
*/
|
|
void abandonContext() override;
|
|
|
|
/**
|
|
* Returns true if the context was abandoned.
|
|
*/
|
|
using GrImageContext::abandoned;
|
|
|
|
/**
|
|
* This is similar to abandonContext() however the underlying 3D context is not yet lost and
|
|
* the GrContext will cleanup all allocated resources before returning. After returning it will
|
|
* assume that the underlying context may no longer be valid.
|
|
*
|
|
* The typical use case for this function is that the client is going to destroy the 3D context
|
|
* but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed
|
|
* elsewhere by either the client or Skia objects).
|
|
*/
|
|
virtual void releaseResourcesAndAbandonContext();
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Resource Cache
|
|
|
|
/**
|
|
* Return the current GPU resource cache limits.
|
|
*
|
|
* @param maxResources If non-null, returns maximum number of resources that
|
|
* can be held in the cache.
|
|
* @param maxResourceBytes If non-null, returns maximum number of bytes of
|
|
* video memory that can be held in the cache.
|
|
*/
|
|
void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
|
|
|
|
/**
|
|
* Gets the current GPU resource cache usage.
|
|
*
|
|
* @param resourceCount If non-null, returns the number of resources that are held in the
|
|
* cache.
|
|
* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
|
|
* in the cache.
|
|
*/
|
|
void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
|
|
|
|
/**
|
|
* Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
|
|
*/
|
|
size_t getResourceCachePurgeableBytes() const;
|
|
|
|
/**
|
|
* Specify the GPU resource cache limits. If the current cache exceeds either
|
|
* of these, it will be purged (LRU) to keep the cache within these limits.
|
|
*
|
|
* @param maxResources The maximum number of resources that can be held in
|
|
* the cache.
|
|
* @param maxResourceBytes The maximum number of bytes of video memory
|
|
* that can be held in the cache.
|
|
*/
|
|
void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
|
|
|
|
/**
|
|
* Frees GPU created by the context. Can be called to reduce GPU memory
|
|
* pressure.
|
|
*/
|
|
virtual void freeGpuResources();
|
|
|
|
/**
|
|
* Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
|
|
* otherwise marked for deletion, regardless of whether the context is under budget.
|
|
*/
|
|
void performDeferredCleanup(std::chrono::milliseconds msNotUsed);
|
|
|
|
// Temporary compatibility API for Android.
|
|
void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
|
|
this->performDeferredCleanup(msNotUsed);
|
|
}
|
|
|
|
/**
|
|
* Purge unlocked resources from the cache until the the provided byte count has been reached
|
|
* or we have purged all unlocked resources. The default policy is to purge in LRU order, but
|
|
* can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
|
|
* resource types.
|
|
*
|
|
* @param maxBytesToPurge the desired number of bytes to be purged.
|
|
* @param preferScratchResources If true scratch resources will be purged prior to other
|
|
* resource types.
|
|
*/
|
|
void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
|
|
|
|
/**
|
|
* This entry point is intended for instances where an app has been backgrounded or
|
|
* suspended.
|
|
* If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
|
|
* unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
|
|
* then all unlocked resources will be purged.
|
|
* In either case, after the unlocked resources are purged a separate pass will be made to
|
|
* ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
|
|
* some resources with persistent data may be purged to be under budget).
|
|
*
|
|
* @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior
|
|
* enforcing the budget requirements.
|
|
*/
|
|
void purgeUnlockedResources(bool scratchResourcesOnly);
|
|
|
|
/**
|
|
* Gets the maximum supported texture size.
|
|
*/
|
|
int maxTextureSize() const;
|
|
|
|
/**
|
|
* Gets the maximum supported render target size.
|
|
*/
|
|
int maxRenderTargetSize() const;
|
|
|
|
/**
|
|
* Can a SkImage be created with the given color type.
|
|
*/
|
|
bool colorTypeSupportedAsImage(SkColorType) const;
|
|
|
|
/**
|
|
* Can a SkSurface be created with the given color type. To check whether MSAA is supported
|
|
* use maxSurfaceSampleCountForColorType().
|
|
*/
|
|
bool colorTypeSupportedAsSurface(SkColorType colorType) const {
|
|
return this->maxSurfaceSampleCountForColorType(colorType) > 0;
|
|
}
|
|
|
|
/**
|
|
* Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
|
|
* rendering is supported for the color type. 0 is returned if rendering to this color type
|
|
* is not supported at all.
|
|
*/
|
|
int maxSurfaceSampleCountForColorType(SkColorType) const;
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Misc.
|
|
|
|
|
|
/**
|
|
* Inserts a list of GPU semaphores that the current GPU-backed API must wait on before
|
|
* executing any more commands on the GPU. Skia will take ownership of the underlying semaphores
|
|
* and delete them once they have been signaled and waited on. If this call returns false, then
|
|
* the GPU back-end will not wait on any passed in semaphores, and the client will still own the
|
|
* semaphores.
|
|
*/
|
|
bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores);
|
|
|
|
/**
|
|
* Call to ensure all drawing to the context has been issued to the underlying 3D API.
|
|
*/
|
|
void flush() {
|
|
this->flush(GrFlushInfo(), GrPrepareForExternalIORequests());
|
|
}
|
|
|
|
/**
|
|
* Call to ensure all drawing to the context has been issued to the underlying 3D API.
|
|
*
|
|
* If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have created or
|
|
* added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on
|
|
* any of the semaphores passed in with the GrFlushInfo. However, any pending commands to the
|
|
* context will still be flushed. It should be emphasized that a return value of
|
|
* GrSemaphoresSubmitted::kNo does not mean the flush did not happen. It simply means there were
|
|
* no semaphores submitted to the GPU. A caller should only take this as a failure if they
|
|
* passed in semaphores to be submitted.
|
|
*/
|
|
GrSemaphoresSubmitted flush(const GrFlushInfo& info) {
|
|
return this->flush(info, GrPrepareForExternalIORequests());
|
|
}
|
|
|
|
/**
|
|
* Call to ensure all drawing to the context has been issued to the underlying 3D API.
|
|
*
|
|
* If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have created or
|
|
* added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on
|
|
* any of the semaphores passed in with the GrFlushInfo. However, any pending commands to the
|
|
* context will still be flushed. It should be emphasized that a return value of
|
|
* GrSemaphoresSubmitted::kNo does not mean the flush did not happen. It simply means there were
|
|
* no semaphores submitted to the GPU. A caller should only take this as a failure if they
|
|
* passed in semaphores to be submitted.
|
|
*
|
|
* If the GrPrepareForExternalIORequests contains valid gpu backed SkSurfaces or SkImages, Skia
|
|
* will put the underlying backend objects into a state that is ready for external uses. See
|
|
* declaration of GrPreopareForExternalIORequests for more details.
|
|
*/
|
|
GrSemaphoresSubmitted flush(const GrFlushInfo&, const GrPrepareForExternalIORequests&);
|
|
|
|
/**
|
|
* Deprecated.
|
|
*/
|
|
GrSemaphoresSubmitted flush(GrFlushFlags flags, int numSemaphores,
|
|
GrBackendSemaphore signalSemaphores[],
|
|
GrGpuFinishedProc finishedProc = nullptr,
|
|
GrGpuFinishedContext finishedContext = nullptr) {
|
|
GrFlushInfo info;
|
|
info.fFlags = flags;
|
|
info.fNumSemaphores = numSemaphores;
|
|
info.fSignalSemaphores = signalSemaphores;
|
|
info.fFinishedProc = finishedProc;
|
|
info.fFinishedContext = finishedContext;
|
|
return this->flush(info);
|
|
}
|
|
|
|
/**
|
|
* Deprecated.
|
|
*/
|
|
GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores,
|
|
GrBackendSemaphore signalSemaphores[]) {
|
|
GrFlushInfo info;
|
|
info.fNumSemaphores = numSemaphores;
|
|
info.fSignalSemaphores = signalSemaphores;
|
|
return this->flush(info);
|
|
}
|
|
|
|
/**
|
|
* Checks whether any asynchronous work is complete and if so calls related callbacks.
|
|
*/
|
|
void checkAsyncWorkCompletion();
|
|
|
|
// Provides access to functions that aren't part of the public API.
|
|
GrContextPriv priv();
|
|
const GrContextPriv priv() const;
|
|
|
|
/** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
|
|
// Chrome is using this!
|
|
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
|
|
|
|
bool supportsDistanceFieldText() const;
|
|
|
|
void storeVkPipelineCacheData();
|
|
|
|
static size_t ComputeTextureSize(SkColorType type, int width, int height, GrMipMapped,
|
|
bool useNextPow2 = false);
|
|
|
|
/*
|
|
* The explicitly allocated backend texture API allows clients to use Skia to create backend
|
|
* objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
|
|
*
|
|
* It is the client's responsibility to delete all these objects (using deleteBackendTexture)
|
|
* before deleting the GrContext used to create them. Additionally, clients should only
|
|
* delete these objects on the thread for which that GrContext is active.
|
|
*
|
|
* The client is responsible for ensuring synchronization between different uses
|
|
* of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
|
|
* surface, rewrapping it in a image and drawing the image will require explicit
|
|
* sychronization on the client's part).
|
|
*/
|
|
|
|
// If possible, create an uninitialized backend texture. The client should ensure that the
|
|
// returned backend texture is valid.
|
|
GrBackendTexture createBackendTexture(int width, int height,
|
|
GrBackendFormat,
|
|
GrMipMapped,
|
|
GrRenderable);
|
|
|
|
// If possible, create an uninitialized backend texture. The client should ensure that the
|
|
// returned backend texture is valid.
|
|
// If successful, the created backend texture will be compatible with the provided
|
|
// SkColorType.
|
|
GrBackendTexture createBackendTexture(int width, int height,
|
|
SkColorType,
|
|
GrMipMapped,
|
|
GrRenderable);
|
|
|
|
// If possible, create a backend texture initialized to a particular color. The client should
|
|
// ensure that the returned backend texture is valid.
|
|
GrBackendTexture createBackendTexture(int width, int height,
|
|
GrBackendFormat, const SkColor4f& color,
|
|
GrMipMapped, GrRenderable);
|
|
|
|
// If possible, create a backend texture initialized to a particular color. The client should
|
|
// ensure that the returned backend texture is valid.
|
|
// If successful, the created backend texture will be compatible with the provided
|
|
// SkColorType.
|
|
GrBackendTexture createBackendTexture(int width, int height,
|
|
SkColorType, const SkColor4f& color,
|
|
GrMipMapped, GrRenderable);
|
|
|
|
void deleteBackendTexture(GrBackendTexture);
|
|
|
|
protected:
|
|
GrContext(GrBackendApi, const GrContextOptions&, int32_t contextID = SK_InvalidGenID);
|
|
|
|
bool init(sk_sp<const GrCaps>, sk_sp<GrSkSLFPFactoryCache>) override;
|
|
|
|
GrContext* asDirectContext() override { return this; }
|
|
|
|
virtual GrAtlasManager* onGetAtlasManager() = 0;
|
|
|
|
sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy;
|
|
|
|
private:
|
|
// fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
|
|
// after all of its users. Clients of fTaskGroup will generally want to ensure that they call
|
|
// wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
|
|
// invoked after objects they depend upon have already been destroyed.
|
|
std::unique_ptr<SkTaskGroup> fTaskGroup;
|
|
sk_sp<GrGpu> fGpu;
|
|
GrResourceCache* fResourceCache;
|
|
GrResourceProvider* fResourceProvider;
|
|
|
|
bool fDidTestPMConversions;
|
|
// true if the PM/UPM conversion succeeded; false otherwise
|
|
bool fPMUPMConversionsRoundTrip;
|
|
|
|
GrContextOptions::PersistentCache* fPersistentCache;
|
|
GrContextOptions::ShaderErrorHandler* fShaderErrorHandler;
|
|
|
|
// TODO: have the GrClipStackClip use renderTargetContexts and rm this friending
|
|
friend class GrContextPriv;
|
|
|
|
/**
|
|
* These functions create premul <-> unpremul effects, using the specialized round-trip effects
|
|
* from GrConfigConversionEffect.
|
|
*/
|
|
std::unique_ptr<GrFragmentProcessor> createPMToUPMEffect(std::unique_ptr<GrFragmentProcessor>);
|
|
std::unique_ptr<GrFragmentProcessor> createUPMToPMEffect(std::unique_ptr<GrFragmentProcessor>);
|
|
|
|
typedef GrRecordingContext INHERITED;
|
|
};
|
|
|
|
#endif
|