201700fa86
This is implemented at backend-neutral level and so misses some opportunities to reduce the number of passes in the GPU backend. Filter quality is interpreted as: none - single nearest neighbor resampling low - chain of bilinear resamplings. 2x up/down except for one step which may be smaller than 2x. medium - same as low high - when both scale factors are up then same as low but with bicubic filtering rather than linear. Otherwise, same as low. Bug: skia:8962 Change-Id: I4467636c14b802d6a0d9b5c363c1ad9e87a1a44b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213831 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
third_party | ||
utils |