skia2/gm/lumafilter.cpp
Brian Osman 577c6067a1 Runtime effects: Support input color as a parameter to main()
For now, just bolt this onto the existing runtime effects. The next step
is to add dedicated modes to the compiler for shader vs. color filter.
Once we get there, we will be much more strict about main signature in
each mode (and start adding other per-mode error checking).

Bug: skia:11813
Change-Id: I27e27600209e9844ae107364baea2fb949b47c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395838
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-04-13 21:55:18 +00:00

202 lines
6.5 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkLumaColorFilter.h"
#include "include/effects/SkRuntimeEffect.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
#include <string.h>
static SkScalar kSize = 80;
static SkScalar kInset = 10;
static SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0);
static SkColor kColor2 = SkColorSetARGB(0xff, 0x82, 0xff, 0);
static void draw_label(SkCanvas* canvas, const char* label,
const SkPoint& offset) {
SkFont font(ToolUtils::create_portable_typeface());
font.setEdging(SkFont::Edging::kAlias);
size_t len = strlen(label);
SkScalar width = font.measureText(label, len, SkTextEncoding::kUTF8);
canvas->drawSimpleText(label, len, SkTextEncoding::kUTF8, offset.x() - width / 2, offset.y(),
font, SkPaint());
}
static void draw_scene(SkCanvas* canvas, const sk_sp<SkColorFilter>& filter, SkBlendMode mode,
const sk_sp<SkShader>& s1, const sk_sp<SkShader>& s2) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);
c = bounds;
c.fRight = bounds.centerX();
paint.setARGB(0x20, 0, 0, 0xff);
canvas->drawRect(bounds, paint);
canvas->saveLayer(&bounds, nullptr);
r = bounds;
r.inset(kInset, 0);
paint.setShader(s1);
paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
canvas->drawOval(r, paint);
if (!s1) {
canvas->save();
canvas->clipRect(c);
paint.setColor(kColor1);
canvas->drawOval(r, paint);
canvas->restore();
}
SkPaint xferPaint;
xferPaint.setBlendMode(mode);
canvas->saveLayer(&bounds, &xferPaint);
r = bounds;
r.inset(0, kInset);
paint.setShader(s2);
paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
paint.setColorFilter(filter);
canvas->drawOval(r, paint);
if (!s2) {
canvas->save();
canvas->clipRect(c);
paint.setColor(kColor2);
canvas->drawOval(r, paint);
canvas->restore();
}
canvas->restore();
canvas->restore();
}
class LumaFilterGM : public skiagm::GM {
protected:
void onOnceBeforeDraw() override {
SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
SkPoint g2Points[] = { { 0, 0 }, { kSize, 0 } };
SkScalar pos[] = { 0.2f, 1.0f };
fFilter = SkLumaColorFilter::Make();
fGr1 = SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
SkTileMode::kClamp);
fGr2 = SkGradientShader::MakeLinear(g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors),
SkTileMode::kClamp);
}
SkString onShortName() override {
return SkString("lumafilter");
}
SkISize onISize() override {
return SkISize::Make(600, 420);
}
void onDraw(SkCanvas* canvas) override {
SkBlendMode modes[] = {
SkBlendMode::kSrcOver,
SkBlendMode::kDstOver,
SkBlendMode::kSrcATop,
SkBlendMode::kDstATop,
SkBlendMode::kSrcIn,
SkBlendMode::kDstIn,
};
struct {
const sk_sp<SkShader>& fShader1;
const sk_sp<SkShader>& fShader2;
} shaders[] = {
{ nullptr, nullptr },
{ nullptr, fGr2 },
{ fGr1, nullptr },
{ fGr1, fGr2 },
};
SkScalar gridStep = kSize + 2 * kInset;
for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
draw_label(canvas, SkBlendMode_Name(modes[i]),
SkPoint::Make(gridStep * (0.5f + i), 20));
}
for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
canvas->save();
canvas->translate(kInset, gridStep * i + 30);
for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) {
draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
shaders[i].fShader2);
canvas->translate(gridStep, 0);
}
canvas->restore();
}
}
private:
sk_sp<SkColorFilter> fFilter;
sk_sp<SkShader> fGr1, fGr2;
using INHERITED = skiagm::GM;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new LumaFilterGM;)
DEF_SIMPLE_GM(AlternateLuma, canvas, 384,128) {
sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_128.png");
if (!img) {
return;
}
// Normal luma colorfilter on the left.
SkPaint paint;
paint.setColorFilter(SkLumaColorFilter::Make());
canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint);
canvas->translate(128,0);
// Original image in the middle for reference.
canvas->drawImage(img, 0,0);
canvas->translate(128,0);
// Splatting the Y channel of XYZ on the right should result in (near) greyscale.
auto [effect, err] = SkRuntimeEffect::Make(SkString{
"half4 main(half4 inColor) { return inColor.yyya; }"});
SkASSERT(effect && err.isEmpty());
sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
SkASSERT(filter);
SkAlphaType unpremul = kUnpremul_SkAlphaType;
paint.setColorFilter(SkColorFilters::WithWorkingFormat(std::move(filter),
&SkNamedTransferFn::kLinear,
&SkNamedGamut::kXYZ,
&unpremul));
canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint);
}