577c6067a1
For now, just bolt this onto the existing runtime effects. The next step is to add dedicated modes to the compiler for shader vs. color filter. Once we get there, we will be much more strict about main signature in each mode (and start adding other per-mode error checking). Bug: skia:11813 Change-Id: I27e27600209e9844ae107364baea2fb949b47c3f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395838 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
202 lines
6.5 KiB
C++
202 lines
6.5 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkFontTypes.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypeface.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkLumaColorFilter.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "tools/Resources.h"
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#include "tools/ToolUtils.h"
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#include <string.h>
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static SkScalar kSize = 80;
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static SkScalar kInset = 10;
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static SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0);
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static SkColor kColor2 = SkColorSetARGB(0xff, 0x82, 0xff, 0);
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static void draw_label(SkCanvas* canvas, const char* label,
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const SkPoint& offset) {
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SkFont font(ToolUtils::create_portable_typeface());
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font.setEdging(SkFont::Edging::kAlias);
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size_t len = strlen(label);
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SkScalar width = font.measureText(label, len, SkTextEncoding::kUTF8);
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canvas->drawSimpleText(label, len, SkTextEncoding::kUTF8, offset.x() - width / 2, offset.y(),
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font, SkPaint());
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}
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static void draw_scene(SkCanvas* canvas, const sk_sp<SkColorFilter>& filter, SkBlendMode mode,
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const sk_sp<SkShader>& s1, const sk_sp<SkShader>& s2) {
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);
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c = bounds;
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c.fRight = bounds.centerX();
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paint.setARGB(0x20, 0, 0, 0xff);
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canvas->drawRect(bounds, paint);
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canvas->saveLayer(&bounds, nullptr);
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r = bounds;
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r.inset(kInset, 0);
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paint.setShader(s1);
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paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
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canvas->drawOval(r, paint);
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if (!s1) {
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canvas->save();
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canvas->clipRect(c);
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paint.setColor(kColor1);
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canvas->drawOval(r, paint);
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canvas->restore();
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}
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SkPaint xferPaint;
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xferPaint.setBlendMode(mode);
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canvas->saveLayer(&bounds, &xferPaint);
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r = bounds;
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r.inset(0, kInset);
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paint.setShader(s2);
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paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
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paint.setColorFilter(filter);
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canvas->drawOval(r, paint);
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if (!s2) {
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canvas->save();
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canvas->clipRect(c);
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paint.setColor(kColor2);
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canvas->drawOval(r, paint);
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canvas->restore();
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}
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canvas->restore();
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canvas->restore();
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}
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class LumaFilterGM : public skiagm::GM {
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protected:
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void onOnceBeforeDraw() override {
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SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
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SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
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SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
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SkPoint g2Points[] = { { 0, 0 }, { kSize, 0 } };
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SkScalar pos[] = { 0.2f, 1.0f };
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fFilter = SkLumaColorFilter::Make();
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fGr1 = SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
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SkTileMode::kClamp);
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fGr2 = SkGradientShader::MakeLinear(g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors),
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SkTileMode::kClamp);
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}
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SkString onShortName() override {
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return SkString("lumafilter");
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}
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SkISize onISize() override {
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return SkISize::Make(600, 420);
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}
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void onDraw(SkCanvas* canvas) override {
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SkBlendMode modes[] = {
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SkBlendMode::kSrcOver,
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SkBlendMode::kDstOver,
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SkBlendMode::kSrcATop,
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SkBlendMode::kDstATop,
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SkBlendMode::kSrcIn,
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SkBlendMode::kDstIn,
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};
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struct {
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const sk_sp<SkShader>& fShader1;
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const sk_sp<SkShader>& fShader2;
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} shaders[] = {
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{ nullptr, nullptr },
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{ nullptr, fGr2 },
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{ fGr1, nullptr },
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{ fGr1, fGr2 },
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};
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SkScalar gridStep = kSize + 2 * kInset;
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for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
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draw_label(canvas, SkBlendMode_Name(modes[i]),
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SkPoint::Make(gridStep * (0.5f + i), 20));
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}
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for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
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canvas->save();
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canvas->translate(kInset, gridStep * i + 30);
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for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) {
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draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
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shaders[i].fShader2);
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canvas->translate(gridStep, 0);
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}
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canvas->restore();
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}
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}
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private:
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sk_sp<SkColorFilter> fFilter;
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sk_sp<SkShader> fGr1, fGr2;
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using INHERITED = skiagm::GM;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new LumaFilterGM;)
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DEF_SIMPLE_GM(AlternateLuma, canvas, 384,128) {
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sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_128.png");
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if (!img) {
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return;
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}
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// Normal luma colorfilter on the left.
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SkPaint paint;
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paint.setColorFilter(SkLumaColorFilter::Make());
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canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint);
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canvas->translate(128,0);
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// Original image in the middle for reference.
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canvas->drawImage(img, 0,0);
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canvas->translate(128,0);
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// Splatting the Y channel of XYZ on the right should result in (near) greyscale.
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auto [effect, err] = SkRuntimeEffect::Make(SkString{
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"half4 main(half4 inColor) { return inColor.yyya; }"});
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SkASSERT(effect && err.isEmpty());
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sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
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SkASSERT(filter);
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SkAlphaType unpremul = kUnpremul_SkAlphaType;
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paint.setColorFilter(SkColorFilters::WithWorkingFormat(std::move(filter),
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&SkNamedTransferFn::kLinear,
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&SkNamedGamut::kXYZ,
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&unpremul));
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canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint);
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}
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