c97a339cd6
Docs-Preview: https://skia.org/?cl=145148 Bug: skia: Change-Id: If27722105a1e8999f6440b6fd4044cc1f327827e Reviewed-on: https://skia-review.googlesource.com/145148 Commit-Queue: Ruiqi Mao <ruiqimao@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkVertices.h"
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#include "SkPoint.h"
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#include <iostream>
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#include <vector>
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using namespace skiagm;
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static const int kCellSize = 60;
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static const int kColumnSize = 36;
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static const int kBoneCount = 7;
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static const SkVertices::Bone kBones[] = {
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{{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }}, // SkMatrix::I()
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{{ 1.0f, 0.0f, 0.0f, 1.0f, 10.0f, 0.0f }}, // SkMatrix::MakeTrans(10, 0)
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{{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 10.0f }}, // SkMatrix::MakeTrans(0, 10)
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{{ 1.0f, 0.0f, 0.0f, 1.0f, -10.0f, 0.0f }}, // SkMatrix::MakeTrans(-10, 0)
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{{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, -10.0f }}, // SkMatrix::MakeTrans(0, -10)
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{{ 0.5f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f }}, // SkMatrix::MakeScale(0.5)
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{{ 1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f }}, // SkMatrix::MakeScale(1.5)
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};
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static const int kVertexCount = 4;
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static const SkPoint kPositions[] = {
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{ 0, 0 },
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{ 0, 30 },
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{ 30, 30 },
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{ 30, 0 },
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};
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static const SkColor kColors[] = {
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0xFFFF0000,
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0xFF00FF00,
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0xFF0000FF,
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0xFFFFFF00,
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};
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static const SkVertices::BoneIndices kBoneIndices[] = {
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{{ 1, 0, 0, 0 }},
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{{ 2, 1, 0, 0 }},
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{{ 3, 2, 1, 0 }},
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{{ 4, 3, 2, 1 }},
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};
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static const SkVertices::BoneWeights kBoneWeights[] = {
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{{ 1.0f, 0.0f, 0.0f, 0.0f }},
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{{ 0.5f, 0.5f, 0.0f, 0.0f }},
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{{ 0.34f, 0.33f, 0.33f, 0.0f }},
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{{ 0.25f, 0.25f, 0.25f, 0.25f }},
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};
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static const int kIndexCount = 6;
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static const uint16_t kIndices[] = {
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0, 1, 2,
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2, 3, 0,
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};
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// Swap two SkVertices::Bone pointers in place.
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static void swap(const SkVertices::Bone** x, const SkVertices::Bone** y) {
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const SkVertices::Bone* temp = *x;
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*x = *y;
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*y = temp;
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}
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class SkinningGM : public GM {
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public:
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SkinningGM(bool deformUsingCPU, bool cache)
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: fPaint()
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, fVertices(nullptr)
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, fDeformUsingCPU(deformUsingCPU)
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, fCache(cache)
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{}
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protected:
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bool runAsBench() const override {
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return true;
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}
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SkString onShortName() override {
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SkString name("skinning");
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if (fDeformUsingCPU) {
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name.append("_cpu");
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}
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if (fCache) {
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name.append("_cached");
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}
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return name;
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}
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SkISize onISize() override {
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return SkISize::Make(2400, 2400);
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}
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void onOnceBeforeDraw() override {
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fVertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
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kVertexCount,
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kPositions,
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nullptr,
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kColors,
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kBoneIndices,
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kBoneWeights,
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kIndexCount,
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kIndices,
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!fCache);
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}
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void onDraw(SkCanvas* canvas) override {
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// Set the initial position.
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int xpos = kCellSize;
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int ypos = kCellSize;
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// Create the mutable set of bones.
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const SkVertices::Bone* bones[kBoneCount];
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for (int i = 0; i < kBoneCount; i ++) {
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bones[i] = &kBones[i];
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}
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// Draw the vertices.
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drawPermutations(canvas, xpos, ypos, bones, 1);
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}
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private:
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void drawPermutations(SkCanvas* canvas,
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int& xpos,
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int& ypos,
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const SkVertices::Bone** bones,
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int start) {
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if (start == kBoneCount) {
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// Reached the end of the permutations, so draw.
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canvas->save();
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// Copy the bones.
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SkVertices::Bone copiedBones[kBoneCount];
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for (int i = 0; i < kBoneCount; i ++) {
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copiedBones[i] = *bones[i];
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}
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// Set the position.
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canvas->translate(xpos, ypos);
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// Draw the vertices.
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if (fDeformUsingCPU) {
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// Apply the bones.
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sk_sp<SkVertices> vertices = fVertices->applyBones(copiedBones,
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kBoneCount);
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// Deform with CPU.
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canvas->drawVertices(vertices.get(),
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SkBlendMode::kSrc,
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fPaint);
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} else {
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// Deform with GPU.
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canvas->drawVertices(fVertices.get(),
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copiedBones,
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kBoneCount,
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SkBlendMode::kSrc,
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fPaint);
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}
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canvas->restore();
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// Get a new position to draw the vertices.
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xpos += kCellSize;
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if (xpos > kCellSize * kColumnSize) {
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xpos = kCellSize;
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ypos += kCellSize;
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}
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return;
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}
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// Find all possible permutations within the given range.
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for (int i = start; i < kBoneCount; i ++) {
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// Swap the start and i-th elements.
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swap(bones + start, bones + i);
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// Find permutations of the sub array.
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drawPermutations(canvas, xpos, ypos, bones, start + 1);
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// Swap the elements back.
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swap(bones + i, bones + start);
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}
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}
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private:
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SkPaint fPaint;
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sk_sp<SkVertices> fVertices;
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bool fDeformUsingCPU;
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bool fCache;
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typedef GM INHERITED;
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};
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/////////////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new SkinningGM(true, true);)
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DEF_GM(return new SkinningGM(false, true);)
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DEF_GM(return new SkinningGM(true, false);)
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DEF_GM(return new SkinningGM(false, false);)
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