0b7645f6d9
* For ambient we outset a constant amount around the perspective shape. * For spot we compute the projection of the bounds from the light's perspective, and from that compute a matrix to transform the path. Bug: skia:7971 Change-Id: I7fffdd1446423956773d145ff4fae0a81602ad5b Reviewed-on: https://skia-review.googlesource.com/150471 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
utils |