7c2213ba61
Reason for revert: Broke bots Original issue's description: > Explicit control in tools of ANGLE frontend and backend > > Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend. > > This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends. > > Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends). > > BUG=skia:5804 > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002 > > Committed: https://skia.googlesource.com/skia/+/50094fb489543655df026be4e4f99e09e57a1f49 TBR=brianosman@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:5804 Review-Url: https://codereview.chromium.org/2384483003
322 lines
9.3 KiB
C++
322 lines
9.3 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GLTestContext_angle.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "gl/GrGLDefines.h"
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#include "gl/GrGLUtil.h"
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#include "gl/GrGLInterface.h"
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#include "gl/GrGLAssembleInterface.h"
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#include "../ports/SkOSLibrary.h"
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#include <EGL/egl.h>
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
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namespace {
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struct Libs {
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void* fGLLib;
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void* fEGLLib;
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};
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static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
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const Libs* libs = reinterpret_cast<const Libs*>(ctx);
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GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
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if (proc) {
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return proc;
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}
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proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
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if (proc) {
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return proc;
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}
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return eglGetProcAddress(name);
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}
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void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) {
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
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eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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// We expect ANGLE to support this extension
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if (!eglGetPlatformDisplayEXT) {
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return EGL_NO_DISPLAY;
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}
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EGLDisplay display = EGL_NO_DISPLAY;
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if (useGLBackend) {
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EGLint attribs[3] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
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EGL_NONE
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};
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
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} else {
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// Try for an ANGLE D3D11 context, fall back to D3D9.
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EGLint attribs[3][3] = {
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{
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_NONE
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},
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{
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
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EGL_NONE
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},
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};
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for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
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}
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}
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return display;
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}
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class ANGLEGLContext : public sk_gpu_test::GLTestContext {
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public:
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ANGLEGLContext(bool preferGLBackend);
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~ANGLEGLContext() override;
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GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
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void destroyEGLImage(GrEGLImage) const override;
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GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
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sk_gpu_test::GLTestContext* createNew() const override;
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private:
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void destroyGLContext();
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void onPlatformMakeCurrent() const override;
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void onPlatformSwapBuffers() const override;
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GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
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void* fContext;
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void* fDisplay;
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void* fSurface;
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bool fIsGLBackend;
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};
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ANGLEGLContext::ANGLEGLContext(bool useGLBackend)
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: fContext(EGL_NO_CONTEXT)
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, fDisplay(EGL_NO_DISPLAY)
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, fSurface(EGL_NO_SURFACE) {
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EGLint numConfigs;
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static const EGLint configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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fIsGLBackend = useGLBackend;
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fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, useGLBackend);
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if (EGL_NO_DISPLAY == fDisplay) {
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SkDebugf("Could not create EGL display!");
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return;
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}
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EGLint majorVersion;
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EGLint minorVersion;
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eglInitialize(fDisplay, &majorVersion, &minorVersion);
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EGLConfig surfaceConfig;
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eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
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static const EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
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static const EGLint surfaceAttribs[] = {
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EGL_WIDTH, 1,
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EGL_HEIGHT, 1,
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EGL_NONE
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};
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fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
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eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
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SkAutoTUnref<const GrGLInterface> gl(sk_gpu_test::CreateANGLEGLInterface());
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if (nullptr == gl.get()) {
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SkDebugf("Could not create ANGLE GL interface!\n");
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this->destroyGLContext();
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return;
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}
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if (!gl->validate()) {
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SkDebugf("Could not validate ANGLE GL interface!\n");
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this->destroyGLContext();
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return;
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}
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this->init(gl.release());
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}
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ANGLEGLContext::~ANGLEGLContext() {
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this->teardown();
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this->destroyGLContext();
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}
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GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
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if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
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return GR_EGL_NO_IMAGE;
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}
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GrEGLImage img;
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GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
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GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
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GR_EGL_NONE };
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// 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
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GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
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GR_GL_CALL_RET(this->gl(), img,
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EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
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attribs));
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return img;
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}
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void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
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GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
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}
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GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
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GrGLClearErr(this->gl());
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if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
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return 0;
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}
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typedef GrGLvoid (EGLAPIENTRY *EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
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EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
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(EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if (!glEGLImageTargetTexture2D) {
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return 0;
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}
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GrGLuint texID;
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GR_GL_CALL(this->gl(), GenTextures(1, &texID));
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if (!texID) {
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return 0;
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}
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GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
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if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
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GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
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return 0;
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}
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glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
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if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
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GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
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return 0;
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}
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return texID;
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}
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sk_gpu_test::GLTestContext* ANGLEGLContext::createNew() const {
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#ifdef SK_BUILD_FOR_WIN
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sk_gpu_test::GLTestContext* ctx = fIsGLBackend
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? sk_gpu_test::CreateANGLEOpenGLGLTestContext()
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: sk_gpu_test::CreateANGLEDirect3DGLTestContext();
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#else
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sk_gpu_test::GLTestContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLTestContext();
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#endif
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if (ctx) {
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ctx->makeCurrent();
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}
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return ctx;
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}
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void ANGLEGLContext::destroyGLContext() {
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if (fDisplay) {
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eglMakeCurrent(fDisplay, 0, 0, 0);
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if (fContext) {
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eglDestroyContext(fDisplay, fContext);
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fContext = EGL_NO_CONTEXT;
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}
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if (fSurface) {
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eglDestroySurface(fDisplay, fSurface);
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fSurface = EGL_NO_SURFACE;
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}
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//TODO should we close the display?
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fDisplay = EGL_NO_DISPLAY;
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}
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}
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void ANGLEGLContext::onPlatformMakeCurrent() const {
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if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
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SkDebugf("Could not set the context.\n");
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}
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}
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void ANGLEGLContext::onPlatformSwapBuffers() const {
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if (!eglSwapBuffers(fDisplay, fSurface)) {
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SkDebugf("Could not complete eglSwapBuffers.\n");
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}
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}
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GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
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return eglGetProcAddress(name);
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}
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} // anonymous namespace
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namespace sk_gpu_test {
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const GrGLInterface* CreateANGLEGLInterface() {
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static Libs gLibs = { nullptr, nullptr };
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if (nullptr == gLibs.fGLLib) {
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// We load the ANGLE library and never let it go
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#if defined _WIN32
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gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
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gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
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#elif defined SK_BUILD_FOR_MAC
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gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
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gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
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#else
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gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
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gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
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#endif
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}
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if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
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// We can't setup the interface correctly w/o the so
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return nullptr;
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}
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return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
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}
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#ifdef SK_BUILD_FOR_WIN
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GLTestContext* CreateANGLEDirect3DGLTestContext() {
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ANGLEGLContext* ctx = new ANGLEGLContext(false);
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if (!ctx->isValid()) {
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delete ctx;
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return NULL;
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}
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return ctx;
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}
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#endif
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GLTestContext* CreateANGLEOpenGLGLTestContext() {
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ANGLEGLContext* ctx = new ANGLEGLContext(true);
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if (!ctx->isValid()) {
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delete ctx;
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return NULL;
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}
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return ctx;
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}
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} // namespace sk_gpu_test
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