7c2213ba61
Reason for revert: Broke bots Original issue's description: > Explicit control in tools of ANGLE frontend and backend > > Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend. > > This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends. > > Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends). > > BUG=skia:5804 > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002 > > Committed: https://skia.googlesource.com/skia/+/50094fb489543655df026be4e4f99e09e57a1f49 TBR=brianosman@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:5804 Review-Url: https://codereview.chromium.org/2384483003
31 lines
742 B
C++
31 lines
742 B
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GLTestContext_angle_DEFINED
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#define GLTestContext_angle_DEFINED
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#include "gl/GLTestContext.h"
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namespace sk_gpu_test {
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/**
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* Creates a GrGLInterface for the currently ANGLE GL context currently bound in ANGLE's EGL
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* implementation.
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*/
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const GrGLInterface* CreateANGLEGLInterface();
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#ifdef SK_BUILD_FOR_WIN
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/** Creates a GLTestContext backed by ANGLE's Direct3D backend. */
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GLTestContext* CreateANGLEDirect3DGLTestContext();
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#endif
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/** Creates a GLTestContext backed by ANGLE's OpenGL backend. */
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GLTestContext* CreateANGLEOpenGLGLTestContext();
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} // namespace sk_gpu_test
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#endif
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